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- Diani 10m sketchy girls and lipstick boys 0/
- Cosmic 1m
- villa 29s non-descript individual
- pfh 4m
- Supermarket 1s Chute her! Chute heeeer!
- dwtm 3m
- Echtastic 9m
- NovaQuinn 2m
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w Storm 19s I dabble in the puppeting.
- Rangerkrauser 2m
- Jade 20s
- Fire 9m
- Napoleon 14m Bad bish is bad.
- Hippo 4m
- Strummer 15s
- Archer 2m
j Johnny 1h New Code Written Nightly. Not a GM.
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- Selly 3h
- Damarung 31s
- Vivvykins 20m
- FancyPenguin 59s
- Brozilla 55m
- geoux 8s Yikes!
- CatharticLullaby 54s
- geouxx 7h
- Jameson 15m making the eternal black firmament my side bitch
- Atheran 1h
- Majere_Draven 1m
- Baguette 1m ye boi
- NoticeMeSenpai 13h
And 30 more hiding and/or disguised
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Automated @idea from in-game

@idea from Katie

I know watches are available for precise time needs, but it would be very beneficial if a 'time' command could, without a watch or other aid of course, inform the player of roughly the time of day...just short adjectives, like 'Very early morning' 'dead of night', etc.

I think that's a valid idea...I"m lucky I live close enough to the Dome Zone, th at I know about what time it is all the time, but someone in australia has to do a bit of math to figure it out.  It would help someone RP time a bit too.  It may be 8pm where they live but 8 am in the dome, and they don't wanna get drunk and 8am

Don't the ambient weather descs take care of that? I mean, when it's not raining?

There are 4 'times of the day', walk outside and you'll see them, no matter what the weather.

No rough time of day via  the 'time' command will be forthcoming.

Yes, it is hard to work out the time difference, so I make sure my characters always got a watch on. Not like they're expensive in any case.