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- Fris 13s
- BitLittle 7s
- Burgerwolf 39s PRETZELS
- Baguette 2m waow
- Kazrik 54s
- Ralph 1m
- QueenZombean 2s
- Woeful 18s
- AdamBlue9000 3s Rolling 526d6 damage against both of us.
- SmokePotion 35s
- Napoleon 8m
- Rillem 2m
- zxq 53s
- KarlTrellson 4h
- Ameliorative 29m
a Kard 1h
- adrognik 19m
- Komira 50s
- BigLammo 23m https://youtu.be/fE53m3N1WSc
a Mench 49s Doing a bit of everything.
And 35 more hiding and/or disguised

UE Idea
Use it or lose it.

Just an idea. What if UE is a use it or lose it scenario? If you don't use certain skills or stats over a set amount of time, you begin to forget that skill, or stat. How realistic is it to just always be a buff mano without ever having to train? This could be a constant thing or maybe come into play once a char has maxed out. It's really just a brainstorm i've had that I think could be interesting when it comes to evolving your character and not feeling stuck in one role.
I believe it's implied that your character is keeping up their skills in the background while you're not logged in.

I don't want to have to manually spend time codedly upkeeping skills when there's no IC reason to do so. Especially for skills that you've raised for non-coded reasons. Artistry for performing, decking skills for non-coded hacks, etc.

I feel like instead of being stuck at a point, Doing related work towards the skill should very slowly improve the character regardless, Like tailoring would slightly increase artistry over time, or shooting pistols eventually would increase pistol skill but very slowly to not let people go god over time?
https://www.sindome.org/bgbb/game-discussion/ideas/gradual-retraining-for-max-ue-characters-1964/