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Update PDS Scripts

Right now, the PDS scripts are largely forced, repetitive actions. I think it would be much better if they were increasingly severe thoughts and feelings. (Some of them are, but not many.)

Why?

First, I think that after not that long on the game you get used to the scripts. People see someone acting a PDS script and they accept people's statement that it's PDS. If the only thing a script generates is 'you want to hurt Person X right now', though, now there's an RP uncertainty if someone claims 'PDS made them do it.'

Second, the scripts often are immersion-breaking in the context of RP. They range from 'making no sense in the scene' to 'referring to things that don't match the description of the room at all.'

Ultimately, almost everywhere we have policies about how people should act, including prompts from the code, and enforce it with XHELP. It seems like a relic of an earlier time that we don't do this with PDS. We should be telling people how to feel and act and expecting them to RP accordingly, so that PDS feels like a natural part of the world and not a jarring intrusion into it.

This scripts have been trimmed down I believe, much like drug scripts have. They used to be a lot more severe and *actually* made you hurt people for example.

But also the point of it is to be a reminder, for people who don't RP their sickness or downplay it as if it was some sort of inconvenient headache, which is not and that is bad RP.

If you do help 'pds' or search the wiki/Mind file about 'Psychophysical Disassociation Syndrome' you'll get an explanation of what PDS is and how to properly RP it outside of the scripts. These clues are enough to concoct a proper way to RP cues to give other players about your syndrome.

There is also a work/fix-it channel where players write things, among them they re-write and expand on old descriptions and scripts, there you could make a better case if you'd be willing in participating in the project of re-scripting PDS yet again.

It doesn't make you hurt people anymore? Huh.
Sorry for doublepost, but then what is really the consequence of PDS? If it only encourages you to be violent, but doesn't force it.
Agreed, it sure sounds like a nerf to me.
I don't mind the PDS scripts that force you to attack someone. It's the ones that make you say crazy things full of meaningless slang terms that aren't even in @slang that are really immersion breaking. It's like if the scripts were making you repeat the Budweiser commercial with the frogs; they just feel dated.
Wanted to resurrect this thread. Certain prompts simply do not work as mentioned. Things like hallucinating a giant rat while in an apartment on Green? Not to mention having the same message play out every ten minutes gets too repetitive.

The most bothersome aspect is the messages are forced, it allows no room to RP PDS for your character and their personal issues. Any disorder or syndrome is going to be slightly different for every person and these scripts dictate far too specifically.

My suggestion would be to mention aspects such as a lack of caring, feeling separated from reality, sudden anger, etc...Let players riff off of these themes considering we are here to RP.

Totally valid concerns and feedback here. For those interested, I would suggest hopping over to the script-development bgbb, reviewing the google drive and proposing these changes by offering alternative babble-on scripts.

A lot of the scripts could use touch-ups and updates but they're well within the sphere of the communities to influence or straight-up submit changes. So, I recommend y'all seize the day.

Totally agree with reefer here.

They used to be much more involved but we're nerfed due to consistent complaints from players that they didn't leave enough room for rp. Check out the scripting section. I keep an eye on that.

Bumping this thread!

Staff: Would it be possible for us to get a copy of the PDS Script in the Player Accessible Scripts folder on Google Drive?

Players: What kind of emotes, thoughts, tells, etc would you like to see in a revised PDS script? Please share your thoughts here and I will type something up in babble-on.

"Players: What kind of emotes, thoughts, tells, etc would you like to see in a revised PDS script? Please share your thoughts here and I will type something up in babble-on."

Perhaps something that mimics chrome worship? I myself have never had PDS, but I have seen a handful of people that have had very mild symptoms. I think it would be neat if a voice in the back of their mind was whispering about how shedding the flesh for chrome was really cool in a more palatable way.

If I was re-imagining them from the ground up I would break them down into four categories:

Hallucinations. Simulations of what could be happening but isn't, these are IMO the strongest elements of PDS now, I find them really effective when they emulate feedback that happens in other places. I think the hallucinations that happen now are a great starting point but higher PDS levels could have things like hallucinations of molotovs flying into the room, or fire alarms going off, or gunshots being heard nearby, or nearby characters seemingly entering combat with the sufferer, or the appearance of falling off an edge, or even the death scroll. These would all be things that really made the player themselves distrust and second guess what is real and not. If these were strong enough at the most extreme end I think they could almost be enough of a downside alone you wouldn't need any, or many, actual mechanical downsides.

Passive Thoughts. These would be things that just communicate the flavour of PDS to the player without really requiring anything beyond that. These could range at the low end to the sort of things we have for death scripts now, essentially depressive or dissociative thoughts scaling up to the high end of PDS where it could be something like Patrick Bateman's internal monologue.

Active Thoughts. These would be more like intrusive violent compulsions telling a player what they want to be doing, though it would still be a suggestion that they could use to inform their roleplaying or not. I have had these sorts of thinks sometimes and I love them and they really shaped my roleplay even if I chickened out of acting on them sometimes.

Actions. I like some of these current ones the least, not just because they're gameplay disruptive but I don't really feel they create something you could roleplay a character around. I do think it makes sense to have high end violent impulses that cannot be ignored though, and that medium to high PDS could trigger grappling/shoving attempts on nearby characters after a series of building intrusive thoughts (I'm not sure if checking if shove is possible for Babble On but it would be funny to just give in to intrusive thoughts to push your bata off a roof), rising at higher levels to initiating attacks you can stop, and then finally to the current berserk status where you attack randomly and uncontrollably at the absolute highest level of PDS. There are probably other types of involuntary actions that could occur at medium levels of PDS that I'm just not thinking of, maybe trying to hide out of paranoia sometimes, or dropping items because you're hallucinating they're on fire.

I'm unfortunately pretty dumb when it comes to Babble On scripting and what the syntax and substitutions all are but if I can help with the prose content I would be more than happy to lend my efforts!

I implied this as well but to make it explicit, I think it would be cool if mechanically involuntary actions were preceded by rising intrusive thinking about them. I believe these are called premonitory urges with conditions like Tourettes.

It gives players a little agency to think, okay I want to eat my boyfriend's skull I should maybe go lock myself in the bedroom for a bit, instead of players being constantly caught by surprise by their own sudden disruptive actions.

I think if you have enough of a lead up to compulsive hostile acts, you could actually have them start at much lower levels of PDS so players would be dealing with them routinely instead of almost never because really only extreme chronic PDS has them now.

I technically have Tourette's (they merged the diagnosis at some point with my OCD) and feel like I need to look up this term now.

On a relevant note, I'd prefer passive 'feelings' over 'thinks' since everyone is different. Like for instance..

'You feel more numb of emotions than usual.'

rather than

'I've never felt this numb in my life.'

Thinks can be false statements depending on the person, if they're an all-rounder for everyone. For all PDS knows, you're already playing a sociopath who doesn't feel much on a normal day. As an example.

Other real gameplay feedback that if replicated exactly akin to the real thing I think could make for powerful hallucinations:

Fires starting in the room.

Creatures entering the room.

The sound of explosions nearby.

The sound of knocking nearby.

The sound of footsteps on the roof.

The appearance of a door opening in the room.

The feedback of trashing the object the player is holding.

Lightning striking in the room.

Feedback that the player character is bleeding.

Feedback that a the player character is sick with an illness, or has radiation poisoning.

Feedback that the player character is undergoing nano mutations.

The appearance that someone in the room is scanning them with a scanner tool.

The appearance that someone in the room pulled out a bomb.

The appearance that someone in the room passed out, or died.

The appearance that someone in the room, or everyone in the room, is bleeding.

When the player character is on unstable footing, the appearance that they've start to fall.

Put the current ones on the drive in the 'new scripts' section in a pds folder.
I almost don't even want to suggest these things because they would be so evil but another alternative to extreme PDS events that force characters to perform actions would be taking character actions and making them cosmetic, ie. you are given the appearance of having done something (closed your apartment door) but secretly you didn't.

That would be beyond the scope of a BabbleOn script I'm sure but it might be some cosmic horror level of mechanic that could be considered for development in the future.

Oh god just imagining a door in your pad opening when only you're there would be terrifying. These are great ideas.

If someone who knows that code stuff also includes feelings, would be great. There's a lot of potential for it as the emotions are not that represented (as I recall) with PDS codedly, it's more something you have to roleplay if you choose to. Reminders would be neat. I'm not sure if everyone remembers to look at help PDS.

I personally don't want to make these too invasive as we've had invasive ones in the past and they were a constant source of complaints.

RE: Seeming to do stuff you didn't actually do. People already stress OOCly about stuff like apartment doors and adding additional stress OOCly is not something I'm willing to do. It's clever, and evil, but also OOCly unfun if you get robbed as a result.

Yeah. Not going to lie. The April Fool's death scroll Mench dropped this year gave me an adrenaline spike, even though I knew it was fake. I don't know that I want stuff constantly keeping me on edge like that.
I absolutely think if you take on more chrome than you can handle, then you're asking for problems. It's like starting as a non english speaker. You're seeking hard mode. Complaints to the contrary sound to me like people wanting their cake and eating it too. A hundred percent we should make life terrible for pushing bodies past their limits. Bring back involuntary attacks. Etc etc.
My belief was that involuntary attacks was still a thing. Bit weird to not really give anyone any real penalties. I know you're supposed to RP it but a lot of people will avoid doing that.
The goal is to balance out player clarity and real, raw effect of PDS, right?

Make it so your 'stats' screen will randomly display one of the random traits as a status line when you are suffering from a PDS attack, that updates once every 20 or so minutes with a subtle 'You feel very unnatural.' line that doesn't clutter the screen up but also lets you know that it's updated for you to look at, so that you can take a que about how your character is suddenly experiencing a change in view.

'!!You are hallucinating !!'
'It sounds like someone is threatening you...'
'I SEE YOU I SEE YOU I SEE YOU'
'You feel an unbelievable blood fury welling up inside of you...'
'What have you DONE to yourself?!'
'Meat is so worthless...'
'Fuck this shitty world. Time to raze it.'
'Fuck this shitty world. Time to leave it.'
'Did you remember to lock your door?'
'Your pockets feel lighter...'
'They're dead and you let it happen you stupid fuck.'
'CLONE OF A CLONE OF A CLONE OF A CLONE OF A CLONE'
'Doesn't like an infinite sea of oblivion sound so peaceful right now?'
'WHY IS IT SO LOUD?!'
'Why is it so quiet?!'
'Was that a sniper scope?'
'You feel something whizz just by your ear...'
'What is that buzzing noise?'
'Something smells like burnt meat.'
'Your hands won't stop quivering...'
'Your eyes can't seem to focus properly...'
'Your stomach is churning.'
'You feel your teeth digging into your gums.'
'Your tongue can't find a comfortable position in your mouth.'
'You have to actively focus to breathe, you're not doing it automatically anymore.'
'Everything hurts. Everything hurts. Everything hurts.'
'When the beat drops I'm going to fucking kill myself.'
'I'M FUCKIN' INVINCIBLE!'
'Look at these lesser lifeforms and laugh.'
'You're untouchable. You're unbreakable. You're diamond tough.'
'You're jazzed up lightning in a bottle, baby!'
'Why is everyone so fucking stupid?'
'Everything around here is just so ugly compared to you. You're stunning.'
'Nothing hides from you. You will find the truth.'
'Fortune is yours. God is on your side.'
'Fate has turned against you.'
'Your brain feels like it's full of frozen mud.'
'You cannot seem to concentrate whatsoever.'
'You're pathetic.'
'Every movement feels like slow motion.'
'You're not even a person anymore. You're a thing.'
'You taste copper for a splint second, then it's gone.'
'You've bitten your tongue. You taste a little blood.'
'Your teeth are grinding.'
'Your bones are itchy.'
'There's something whispering in the back of your head...'
'THEY'RE ALL FUCKING IN ON IT! WIPE THE SLATE CLEAN! BURN IT DOWN!'
'KILL KILL KILL KILL KILL KILL KILL'

(Edited by Mench at 8:52 am on 4/18/2025)

Not seen any suicidal/depressive tendencies in the 'help PDS', but rather the opposite. Else it's pretty neat.
For those curious about the syntax - here are two examples:

tell %npc "You wonder how long it's been since you actually felt *tired*. Not the physical kind, but that human weight behind the eyes. You think maybe exhaustion was a bug, and now it’s patched out."

pause 5

force %npc "/system"

pause 5

force %npc "think Systems report: energy steady. So why pretend?"

randommark "%dobj"

tell %npc "%d whispers, \"Glory to the machine god.\" to you.

My goal is to have about 100 of these with 10 that incorporate forced actions. Ideally, low, mid, and high-tier would all life from the same table of 100 'barks'. However, only the high-tier of PDS would incorporate all 10 forced actions wherein low and mid would come short of losing complete control. Ideally, I think barks would be between 30-90 minutes apart, but the original scope is a more common.

Check out help scripting to access the document. :-)

I think forced actions are lame and prevent people from actually wanting to get pds. That being said, some PDS things that would be much more interesting for people to react to on their own rather than forcing someone to emote:

JoeBaka is standing here in the room with you while you have a PDS episode, you see some of the following:

JoeBaka raises his fists in front of himself and advances on you, intent on dishing out a beating.

Your sledgehammer whispers, "Let's kill JoeBaka." to you

JoeBaka gets out his H&K MK 23-S.

JoeBaka is out to get you.

You catch JoeBaka in your pockets!

Your progia gridphone whispers, "It's all your fault."

JoeBaka tells you, "I'm gonna fucking kill you."

I really really like this portion by Kalii. The tv ads are a nice touch and the sic private messages are really nice too.
I like both Kalii and Reefer's ideas. I'm not bending on wanting forced actions back though. In fact, I think progressively more noticable forced actions on the way up to full blown PDS attacks is a great way to ensure people don't meta out of acting on the RP-given impulses that are suggested. Because you won't know when you're hallucinating something or if you're actually doing it. That's the whole point of cyberpsychosis, which is basically what PDS is. So you have your chance to get RP out of it when it's hallucinations and when it's real.
I probably have as much experience roleplaying around extreme severity PDS for very long periods of time as any other player has ever had and I can say with absolute certainty you have to pick one or the other between having them and characters always roleplaying their PDS.

Incorporating PDS into roleplay is important but if you're having forced actions ever five minutes or every ten minutes, you are basically telling players not to roleplay. If you have two or three weeks of roleplay ahead of you and you've already spent five straight hours roleplaying PDS symptoms, there is some point at which players will stop giving a shit.

It's okay to have something that is impactful without it just dominating every hour of someone's play, which is often how I feel when players talk about PDS without having dealt with chronic cases of it.

The bottom line is PDS can be impactful on the player roleplaying experience without being irritating to the player gameplay experience.

If extreme PDS is meant to be a mechanical malus that interferes with gameplay then make it a mechanical malus on stats or skills or mechanics, don't just make the game so frustrating and annoying to play no one wants it.

It might be funny if PDS messes around with appearance stuff as well, like shifts good-looking stuff away from charisma and into how openly chromed out someone is.
For those interested, PDS 2.0 is on the google drive. It has 100 separate sequences that it goes through. They all follow a similar pattern of tell, pause, and a forced thought with a few forcing a /system readout. It is still a work on progress and I welcome any contributions or feedback on it.

Please review help scripting for access.

Example:

tell %npc "Your skin feels itchy. Like it’s in the way. Each scratch is a reminder of its imperfection, its frailty. The idea of peeling it away feels disturbingly appealing."

pause 5

force %npc "think Burn it off. Swap it out. Start over. Total Overhaul."

PDS 2.0 now consistent of a series of tell and subsequent hallucinations covered across the 100 messages discussed previously. I think the main thing needed from babble-on is a Visual Optical Overlay Module (VOOM) command - a command I expect already exists based on the malfunction scripts.

If a sample could be provided here or on help scripting - I think that would be sufficient to finish up the script. Also, further ways to interact with cyberware chip load in babble-on would be an effective way to trigger other malfunctions which would be perfect.

Overall, this has come pretty far, and I appreciate the feedback and assistance of everyone involved.

I didn't realize there was a link in the scripting forums, I would have been heaping praise on this sooner. Is there anything more unsettling than second person omniscient narration? Like Easton Ellis wrote The Enormous Space instead of Ballard. I love it! I couldn't say enough!

Your name sounds wrong when someone says it. Like they're pronouncing a version of you that no longer exists.

I'm almost self-conscious of my writing now but that type of feedback is setting a nice high bar for players to reach for with their roleplaying around it. I am usually one to say minimal, minimal! but this is inspiring.

Digging into Babble-on it appear there are a few methods to add more interesting hallucinations.

The TV command. Which if I'm correct is a way to project a hallucination onto a tv screen for everyone at a %location, %channel, or a solely to one %player.

I think this would be largely directed solely at the %player but we could get pretty weird with it. The impacts of PDS could influence the world around you.

The has_implant command which is a little less clear to me, but I speculate could be used to reference a VOOM, or other chrome to make the PDS experience more bespoke to the chrome you have. I need more clarity on using this command in Babble-on if staff would be so kind to oblige.