We should have some vandalism element besides graffiti. Something like takeing bats and guns to cars, doors, windows, etc.
|-||Spark||40s||C'est la vie!|
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|-||Shunbun||1h||drawing and making music. Hustling.|
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|And 36 more hiding and/or disguised|
Every change made possible requires a way of undoing it, and someone to undo it.
Breaking a car windows means you need a way to get your car window replaced, which means new code and a new NPC. If all car windows were breakable, a thug would just go around breaking all the car windows. Assuming that would happen, people would just upgrade to bulletproof windows. Assuming everyone would just upgrade their windows as soon as they bought the car, no windows would ever be breakable, and there's no point in having the code to support it.
Apply this same logic to undentable doors, and your in pretty much the same boat accross the board.
But let's assume that a gun could in fact put a hole in these undentable doors. So now people would have cars with bulletholes in them, and a repair shop to fix them. While this dosn't really support a lot of RP, I could see how it might be useful in certian very specific RP situtations. But then people would just go around shooting up the police cruisers on Gold.
Now we all know that people shooting up police cruisers on gold would attract the attention of one or more judges, but that would require the code to support the dealing with such suspects, which is as best a fluid situtation; Was the guy in the room the shooter? How do you know who's got the gun? Do we just arrest whoever's in the room at the time? Or does the code just magically tell the judge who did it? What if they left the room? I mean the posibilities are endless, and really require human intervention to deal with correctly.
Really the problem is no different that a guy just shooting up another guy on Gold, which we also don't really have coded support for the response to that.
So let's just assume we allow it and hope GM's are always around to respond to it (yeah right). Who fixes the cruisers? Assuming they don't heal themselves (which they might), who's gonna drive them in for repairs? I mean were talking about a lot of code just so you can put a bullethole in a police cruiser... Does the benifits and newly supported RP really outweight the potential for abuse and amount of work required?
Or would you rather have the effort put towards vehicle combat, and a unified damage system which supported improvements and damage for your vehicle?
(Edited by Kevlar at 1:50 pm on Mar. 21, 2004)
I say we get the vehicle system down first, let the 'cosmetic' things fall into place later.