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- Pladdicus 50s uh
- hex 13m
- BlackSoul 3m
- PsycoticCone 39s
- Coolguydude 15s
- Rillem 3m Make it personal.
a Mench 8m Doing a bit of everything.
- Wulf 58s
- Crooknose 42m
- whatislove 1m get big
- Vanashis 2m
- Sivartas 1h
- Fay 39m
- Raven 3h I lost myself, in the dark charade.
- zxq 9s Tools: https://ansicolortool.neocities.org
- Yizhi 6m
And 31 more hiding and/or disguised
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Vehicle idle messages
Just a fun little thing

It would be fun to have vehicle idle messages, that fire off both in the room and in the vehicle occasionally, that say something along the lines of `% idles with a subdued rumble' or something along those lines. Both as a means of atmospheric messaging, and a reminder to people who are in or around a vehicle that it is in fact -on-.
Sounds fun! My only concern would be based on past mentions of putting code on timers from Slither as a bad practice. So they bog on the game may not be worth the end result in this case.

To play devil's advocate, people should just be vmoting this, right?

Can't vmote if the windows are up, as I recall.
Doesn't have to be s timer based event. Could be triggered any time s character enters the room the car is in.

Or, just append something to the vehicle when it's on like an @lp. That way anyone who enters the room can see that it's on if they take the time to read.

Idling vehicles are noticeable in rooms similar to @lp.