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- Wulf 2m
- Acupa 13m
- Lena 2m Yippee Ki-Yay
- whatislove 23m something witty here
- Burgerwolf 4m PANCAKES
- Mobius42 54s
- SmokePotion 25s Right or wrong, I'm getting high.
- Rillem 22s Make it personal.
- Vanashis 40s
- Darlene 14m
- Hivemind 7m
- xXShadowSlayerXx 28s
- Pladdicus 34m uh
a Mench 3h Doing a bit of everything.
- TwistedAkai 42s What? No, I'm completely innosint.
a Kard 6h
- Fogchild1 32m
- zxq 15m Tools: https://ansicolortool.neocities.org
- Fay 44m
- Raven 1h I lost myself, in the dark charade.
- Ociex 10m Brownies for the win.
And 26 more hiding and/or disguised
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Vehicle idle messages
Just a fun little thing

It would be fun to have vehicle idle messages, that fire off both in the room and in the vehicle occasionally, that say something along the lines of `% idles with a subdued rumble' or something along those lines. Both as a means of atmospheric messaging, and a reminder to people who are in or around a vehicle that it is in fact -on-.
Sounds fun! My only concern would be based on past mentions of putting code on timers from Slither as a bad practice. So they bog on the game may not be worth the end result in this case.

To play devil's advocate, people should just be vmoting this, right?

Can't vmote if the windows are up, as I recall.
Doesn't have to be s timer based event. Could be triggered any time s character enters the room the car is in.

Or, just append something to the vehicle when it's on like an @lp. That way anyone who enters the room can see that it's on if they take the time to read.

Idling vehicles are noticeable in rooms similar to @lp.