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- Vera 1m https://twitter.com/dril/status/218160412510785536
- Ryuzaki4Days 2s
- Baron17 6s
- Sara 8m
- Solshine 9s
- BSDGuy 2m
- Lycanthorph 4m
- jwimpeney 5m
- Mory 2m http://www.novelupdates.com
- attaboy 8m
- Fire 16m https://i.imgur.com/CF2ywFy.jpg
- waddlerafter 38s
- MrJDucky2 1h I'm actually a Duck in real life. Honest <3
- Dumpster 1m
- Brozilla 2m
c Mephisto 1m Malt doch nicht immer den Teufel an die Wand.
- ComradeNitro 2h
- Cyberpunker 10m
- Oberst 1m
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- jsmith225 17s
- whatislove00 40m youtu.be/v0dUnoecoZ0
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- Dashiva 3m
- Jade1202 31m
- KalaniPup 3h
- SacredWest 25m
- Baguette 10m ye boi
- Storm 8m
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- deepBlue 4s
a Cerberus 20h Head Builder & GM when I need to
j Johnny 2d New Code Written Nightly. Not a GM.
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Vision flags through windows.
He's where, exactly?

When there's a window in a room, you can see player characters move in and out of the rooms it views into. However, when you're busy doing things, or maybe just tired, it's sometimes hard to tell what's happening through a window, and what's happening in the room you're sitting in, leading to unfortunate things like jumping out of your skin when a character appears to walk through a locked door, and past you further inside, only to realize after searching that you missed the "through the window" flag in front of that action being performed.

I think it might be helpful to flag when something happens through a window in a more notable way, so you can't confuse something happening outside for something happening inside. Something as simple as making "Through the window" a different color would do.