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Watch all to prioritise players first

It's a QOL improvement that when doing "watch all" it should try to watch player firsts and after that add NPCs to the list. It's really nice QOL, as in crowded scenes you now do "watch all", and then realize this cut off one of the players, but brought you in three NPCs instead, so you go on the "watch/ignore" cycle of commands to manage the madness.
I can take away the command entirely or you can treat all characters the same.
Em, I am not suggesting doing anything people don't do already. Watch all is just a shortcut for not having to type "watch x" multiple times, eventually tweaked with "ignore X". So when I decide who to watch with "watch X" and not put it on the barkeep but only on the players, am I doing something wrong?
Nope, you're being deliberate in who you are watching, regardless of the perception that they be PC or NPC. Fundamentally, we don't want you ignoring the NPCs though.
Yea, that's why I use "watch all', as I want to be watching everyone. But when it comes to picking between players and NPCs, and it's a big scene, I will then "ignore X" the NPCs away to make slots for the players. And the problem is that characters with low perception have very limited slots for "watching", and those often get filled with NPCs in some places, making the command mostly useless for them.

Hence my suggestion to simply pick Players over NPCs when slots are limited, as that is what you want 99% of the time, and will do so by hand anyway. End result doesn't change, just amount of typing. At least in my limited view.

Yea, that's why I use "watch all', as I want to be watching everyone. But when it comes to picking between players and NPCs, and it's a big scene, I will then "ignore X" the NPCs away to make slots for the players. And the problem is that characters with low perception have very limited slots for "watching", and those often get filled with NPCs in some places, making the command mostly useless for them.

Hence my suggestion to simply pick Players over NPCs when slots are limited, as that is what you want 99% of the time, and will do so by hand anyway. End result doesn't change, just amount of typing. At least in my limited view.

All means all. If you don't want to listen to somebody, type "watch (name)" for all the people you do wanna listen to.
I'd personally prefer is 'Watch All' was just a synonym for 'watch none', as by watching all you're deliberately -not- focusing on anyone in particular. 'watch all' as it is already feels small-worldy to me. That's just my two chy though.
It is difficult to not be a little small-world-y in a game that ICly has millions upon millions of people on the streets, though maybe just 20 to 70 players on. Everyone makes these small-world-y mistakes, I notice other people do it all the time, and myself, though I try not to.

I think this is a fair suggestion, considering 'watching' is an OOC command either way, that dictates who you focus on IC. And considering staff doesn't puppet every NPC at all times, it's also kind of more fair. But I haven't encountered this issue a lot, maybe I'm just not around a lot of NPC's when I roleplay with people. *shrugs*

Honestly didn't know you could watch NPC's. Or haven't thought about it. Guess it doesn't happen to me much.
I've noticed that watch all already does prioritize PCs. If I can watch 6 people, and there's 6 PCs and one PC, the NPC will be left out.
make "watch all" occasionally throw random speech from ambient npcs, tbh
Random ambient speech? I love it. That would really help push the small-world-y thoughts away when they pop up.
"If it wasn't for my horse, I wouldn't have spent that year in college."
"I used to be a streetwalker like you, but then I took a bullet to the knee."
"Decker? I hardly knew 'er!"