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- Manywaters 54s
- Baron17 49s
- NovaQuinn 1m
- Seers 47s
- villa 38s
- Hippo 15s
- Neekly 17m
- attaboy 3s
- Valentine 2m
- Speccy 19m
- Barrien 5m
- crashdown 6m
- Vera 7s
- Malakai 4s
- Cyberpunker 8m
- Tequilajoe 1m
- Ghostinthekeys 9m
- DiamondNine 2m
- Napoleon 0s Bad bish is bad.
- Atheran 1m
- SacredWest 5h
- Ostheim 1m
- Marioanius 5s Hamilton wrote, the other 51!
- soultrip 1m
- Malanth 2m
- jwimpeney 18s
- jsmith225 9h
j Johnny 22h New Code Written Nightly. Not a GM.
a Cerberus 9m Head Builder & GM when I need to
And 29 more hiding and/or disguised
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Which area needs the most love?
Discussion of the current poll

In an XOOC discussion, the current poll results were being discussed. I pointed out I didn't know what the announced proposed changes were, and was pointed to the June 2017 townhall. In suggesting a list be made, I was volunteered, so here is that list!

Here is a link to the townhall:

The purpose of this list and discussion is to help people make an informed choice on the poll. Please point out any mistakes I made in compiling it.


- No publicly announced changes


- Additional cultural quarters

- Multiple new locations

- New items

- New creatures

- New type of underground movement and threat

- Plans to develop economy

- Smuggling


- Additional cultural quarters

- Completion of FreeSky

- Additional new location

- New way to make chy in space

- Unique products and activities that only exist in space

- New creatures for Kashflo arena

- Getting the Labyrinth operational

- New generation of affordable space-specific transportation


- No publicly announced changes

The one thought I've had when it comes to world expansion is player density. I'm sure that the masters of the game are already thinking of this but I figured I'd put my thoughts down anyways.

The thing is that Sindome is already a massive game. There are so many places to be. More than any one of us realizes I am sure. My main concern with expansion is that as more areas become available or attractive, the more our limited number of players spreads out and this may reduce the number of random encounters one has with other players.

I don't know what the ideal density might be or how desirable these chance encounters are but I just want to throw this thought out there. From my limited perspective I prefer greater player density and more life brought to what we already have.

Regardless, I look forward to what you all come up with. Thanks!