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- NovaQuinn 5m
- Diani 36s sketchy girls and lipstick boys 0/
- Varolokkur 4m
- Revex 50s
- Napoleon 5s Bad bish is bad.
- Echtastic 13m
- Rangerkrauser 53s youtu.be/FTb97wTsK9g
- BCingyou 6m
- Straights 42s
- fujiyamyam 26s
- Cyberpunker 9s
w Storm 3s I dabble in the puppeting.
- RealHumanBean 52s
- Jade1202 1s
- Cosmic 1m
- Vandergrift 1m
- tachi 50s
- Warlord203 1m
- Baron17 26s
- CatharticLullaby 3s
- Tayalex 49s
- Fire 1m https://i.imgur.com/CF2ywFy.jpg
- Archer 14s
- pfh 6m
- whatislove00 11s
- Damarung 11s
- Nefret 42m
- Supermarket 52s Chute her! Chute heeeer!
- Selly 6h
- FancyPenguin 1m
j Johnny 1d New Code Written Nightly. Not a GM.
- Brozilla 2h
And 30 more hiding and/or disguised
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WJf issue grenades
yeah

Since we have that nifty built in grenade launcher on the Enforcer II, I think it would only make sense to allow Judges to get them out of that nifty little vending machine.

even if it dosn't work, Judges need grenades. :-)

It'd be cool if there was an option to "launch" grenades instead of throwing them. Same effect, 'cept the gun does it. Albeit, kinda unneccesary...but it is suppposed to have 'nades. YarR.