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- CharonFlora 56s
- NovaQuinn 1m
- Vera 1m youtu.be/wmOw-jplSMk
- Malanth 2m
- SacredWest 1m
- DiamondNine 52s
- Neekly 35s
- Keith 1s
- Scarlyt 6s Sindome is ace.
- Satanic 2m
a Glitch 8m I am the one who puppets.
- crashdown 1h
- JMo 1h You can't have a conscience in the pimp game.
- Kuzco 11s Character art http://i63.tinypic.com/t0jiiv.jpg
- Napoleon 16m Bad bish is bad.
- Marioanius 3m Talk less, smile more.
- attaboy 6s
- Stelpher 10m
- Speccy 11s
- wooshoo2 7s
- Jain 5s
- Manywaters 27s
j Johnny 24m New Code Written Nightly. Not a GM.
- Fire 2m https://i.imgur.com/CF2ywFy.jpg
- Tequilajoe 3s
- Baron17 4m
- stylo 5h
- Cyberpunker 1m
- Chrissl1983 25s Really enjoying this awesome game to the fullest!
- Sevencolor 3h
- jsmith225 1h
And 24 more hiding and/or disguised
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WJf issue grenades
yeah

Since we have that nifty built in grenade launcher on the Enforcer II, I think it would only make sense to allow Judges to get them out of that nifty little vending machine.

even if it dosn't work, Judges need grenades. :-)

It'd be cool if there was an option to "launch" grenades instead of throwing them. Same effect, 'cept the gun does it. Albeit, kinda unneccesary...but it is suppposed to have 'nades. YarR.