I was just thinking it'd be nice if clothes had @naked type @worn messages. depending on the coverage of outter clothing you wouldn't see parts of clothing covered up.
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Quote: from Nemisis on 10:44 am on Aug. 28, 2004[br]I change the coverage on sleves and stuff, and set the .worn to whatever is was before + the %t's sleves are rolled up.. or whatever.
That's what I'm talking about.
Say your %t's coverage is chest, back, shoulders, and abdomen (having uncovered your arms cause the sleeves are rolled up)
You change the @worn message accordingly so you have
%N is wearing a tight t-shirt, it's long sleeves rolled up to %p elbows.
Now you throw on a trench which covers your back, shoulders and arms.
Your description would show that your shirts sleeves are rolled up because the shirt covers the chest, which the trench does not, allowing that @worn to be shown in addition to the one for the trench.
See what I mean? Your arms are in the sleeves of a trenchcoat but you can still see that your t-shirts sleeves are rolled up
I don't think this would be a non-newbie friendly thing, It would just be a question of the newbie making the effort to figure this stuff out. Just like most newbs don't have @nakeds, they wouldn't be rolling up there sleeves right away.
I'd be interested in what kind of effect this would have on tailoring. My knowledge of the system is null, so if anyone would be willing to elaborate on the possibilites of this system working with the tailor system it'd be appreciated.
I'm thinking it would have to be some sort of coding excercise rather than some clever styling with @worn and @messages. Perhaps it would mean altering the @coverage on the fly to expose what was beneath if you say, rolled your sleeves up. One reason being that not everyone can alter clothing with new artistry careers within the game. Exposure of what lies beneath is an interesting idea.
I'm thinking a more advanced clothing system would be needed with @coverage linking to actual individual @worn messages for clothing sections, which would actually create a rather structured method of describing parts of clothing so that it would not become confusing or just plain nonsensical. That might inhibit styling for the tailors. It would probably require vetting by admin to ensure �that clothing was described properly. It might also create more than 22 locations...maybe 45-50 at a guess. Complicated, and I'd have to say, kinda groovy, but mebbe a coding headache. All the Bits would have a far better grasp on difficulty level and coding stuff naturally.
Next someone will be asking where are the pockets?
(Edited by Nocturnal at 3:06 am on Sep. 2, 2004)
Quote: from Bixby on 11:30 am on Sep. 3, 2004[br]What!?!
That would put an end to keeping twelve clips, two guns, a sledgehammer, two carbon pipes, six hatchets, a six pack of lager, three medpacks and a cricket bat in your pockets!!
Yeah bottomless pockets syndrome-not a fan
Hey! That looks like my inventory!
I think it would probably be a pretty complex system, if you worked in the @worn messages with it and all. It might just be easier to keep it the way it is, and let it be known ICly that its okay to change the @coverage, and @worn messages to -some- extent, if you are not ICly a tailor.
Or, certain things, like brand name clothing, that is locked so you can't change the @coverage and @worn messages, with out a tailor, could have a verb, that changed the coverage for you, like a 'roll sleves on trench', that just appened the @worn message to "blah blah blah, trench coat, blah blah blah, its sleeves are rolled up." and then moddified the @coverage to show your forearms.
So you could have roll sleves on trench, unbutton trench, button trench, etc. The appeneded messages could be generic, and work with multiple articles of clothing. Like shirts, and jackets/trenchs could have the same message if its rolled up, or unbottoned etc.