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- Napoleon 3h
- Bruhlicious 1h Deine Mutter stinkt nach Erbrochenem und Bier.
- AdamBlue9000 5s Rolling 526d6 damage against both of us.
a Mench 6h Doing a bit of everything.
- notloose 1h
And 18 more hiding and/or disguised

[Aug '21] Improvements & Bug Fixes
Rolling updated thread for August 2021

@ASS

You can now type @ass to assign your UE, instead of @assign ue. This was an update by Johnny that wasn't logged on here.

GROUPED PCS AROUND AN NPC REMINDER

Per conversation in staff meeting this week, GMs wanted more proactive reminders about puppets they might do outside of puppet request. Staff now receive a message at a 3 hour cadence which notifies of groups of a certain # of PCs who are around an unpuppeted NPCs.

CORPSHARE WEEKLY TRADE CAP

There is now a weekly trade cap of 5 trades. If you trade (buy or sell combined) up to the limit you will no longer be able to trade. This resets on a weekly basis and the date/time it resets is presented when you use the terminal. You can see your trade count for the week in 'view account'.

The number of weekly trades can be tweaked based on feedback.

SENIOR ADMIN ROOM COMMAND MONITORING

To better support debugging of issues, people getting stuck, and testing of new features, $creators (coders, builders, senior admin) now have the ability to monitor (almost) all the commands typed in a specific room.

When this is enabled it is VERY VISIBLE:
- every person in a room is alerted that it has begun and of the admin who is monitoring
- It alerts on a staff channel so all other admin know it is happening.
- the room description gets a RED OOC MESSAGE appended to it that says admin command monitoring for debugging purposes is enabled

When the monitoring is turned off it is also visible:
- every person gets notified that the commands typed into the room are no longer being monitored
- the staff channel is notified
- the RED OOC MESSAGE goes away

- the admin has to BE in the room, so they can only really be monitoring one room at a time.

Other things:
- It has a one hour time limit (in case they forget to turn it off).
- Certain sensitive commands are not shown (IE: @password)

This should allow coders and builders and anyone debugging an issue to be able to get a better grasp of what is going on if there is a bug, or if players are asked to test something. This command is only available to senior admin.

(Edited by Slither at 10:41 am on 8/14/2021)

REQUISITION ORDERING ITEM NAMES

I've made the item name display more (65 characters instead of 45) so you should have less of a hard time picking items when there are a bunch that have long names and they are getting cut off at the terminal.

SIC ADS & ACCESSIBILITY

I've updated the warnings about ascii free sic ads to better capture the requirements and the fact that they will be seen by people with screen readers, so making sure the ad makes sense when 'read aloud'.

I've done the same for the admin version of adding sic ads.

SIC ADS UPDATE

For ASCII free sic ads, we have 150. I've gone through 50/150 to ensure they make sense when read aloud. Updating 20 or so thus far that didn't meet the 'read aloud' guidance.

SIC ADS UPDATE CONTINUED

I've updated the rest of the admin created SIC ads. They should be much more screen reader friendly.

PLAYING CARD ACCESSIBILITY

Generic playing cards (for player run games like Poker) have had a couple of tracebacks fixed. If you had the @access STRIP_ASCII setting enabled, you would get tracebacks when looking at your hand or trying to peek at cards in the draw or discard pile. These have been resolved.

JUNKYARDS FIXED

Hulk spawning in junkyards was temporarily bugged. This has been fixed.

CYBERLIMB PRICE CUT

Cyberarms and cyberlegs are now 50% cheaper on PDS load and chyen cost in order to make them more accessible and less crippling.

JUNKYARD PART REBALANCE

I've adjusted how junkyards respawn parts. There are two changes here:

1. When searching, it might say you see nothing, but there were in fact still parts to find. This was not a bug, this was intended to reward persistent players. But it seems instead it just confused people, which makes sense. So I just removed that 'feature'.

2. It is now more likely that the junkyard will create entirely new parts when the pool of available parts is low, making junkyard variation of scrap parts much higher. Trips to the junkyard should now bare more varied results.

CAR BUYING NPC UPDATED

So you can get quotes on vehicles you don't own. NPC won't buy them still, but easier to get your buddies with better skills than you to shop around for better prices.