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[Dec '24] Improvements & Bug Fixes
Rolling list of updates from December 2024

NAIL POLISH NO LONGER REQUIRES A MIRROR

I've made it so mirrors can be set as not required for some makeup. Right now this applies to nail polish, but the code change can affect other make up created in the future.

DRUG RIGS & EXCLUDED PRODUCTION CLASSES

These allow production of items based on the parentage. So if you say it can produce all children of Generic Smokable Drug, any child of that will be producible. This can sometimes be bad, as there may be items under that parentage you don't want to be produced. I have added a new prop to drug rigs -> .excluded_from_production which can be set to items that should be excluded from production. In this case, the recently created tobacco pipe will be excluded and thus not producible from a drug rig.

NAIL POLISH AND MIRRORS CONTINUED

- Fixed another bug where it still expected a mirror even when you didn't need one.

- Fixed a messaging issue where it referenced the mirror that didn't exist, upon completion of the nail polish application

ART UNDISPLAY

Fixed a bug where art could be partially installed and stuck without a key for where it was installed which would cause a TB on uninstall.

BACKLOG PRUNING

I've pruned some old bugs from @bugs. If these bugs recur, you can @Bug them again, but bugs from 1-2 years ago are less relevant as they may have been fixed by other things and are hard to investigate. I've kept ones around that I know are still issues or that I can investigate without player help.

Please feel free to resbumit bugs as you see them if I closed one that still occurs.

FIXED ADMIN @LEASE

Fixed a broken entry in the admin @lease command.

PRI NPCS SPAWNING AND SAYING DUMB STUFF

I believe the PRI security NPCs that were spawning and saying things right away that were unrelated to PRI should be fixed now. Likely an issue with the memento they were created from.

EDIT: Not fixed, still figuring it out.

Edit: Think I finally fixed it.

(Edited by Slither at 8:22 am on 12/12/2024)

TERMINAL CASHOUTS USING VOICE

Employment terminals were sometimes appending the persons @voice to the message about cashing out their pay. I've resolved this.

@VOICE BEING ADDED TO KNOCKS, GUNSHOTS, ETC

I think, not 100% sure, but pretty confident, that I have resolved all of most of the issue where @voice was getting added to things like knocks, gunshots, etc. Had to do some open heart surgery on $you:say_action and a bunch of other verbs to make it happen. If anyone see's @voice added somewhere it SHOULD NOT be, please @bug it so I can fix.

POSES AND NAMES

Fixed a bug where pose would TB if you included a players name more than a few times in a long pose.

CASELESS AMMO

Many ammo is considered caseless and caseless ammo is needed for the creation of certain items like a pipe bomb, however, not all ammo that was caseless was described as such. I've gone through all the generics and made sure they mention being caseless in the description.

PUMP ACTION SHOTGUNS

With help from a player and several hours of debugging, I've made some significant changes to how shotguns work. There were bugs with how ammo was processed when consumed, how loading/unloading worked, and how combat reloading worked as well as inconsistencies between using 'unload' and 'pump', which can both eject a shell. There were several other issues, the code was kinda messy because we revamped how shotguns worked several years ago and made them auto pump in some cases, and also added drums/magazines to reload them from and this added a lot of complexity. They could use a refactor overall, but for now, hopefully they are working better and are consistent.

I've tested sniping, loading from magazines/drums, a few different shotguns, loading, unloading, loading again, firing it, loading after firing, etc. And it seems pretty solid. If you encounter issues, please @bug them.

DOORMASTER & LEASE

Fixed an admin facing bug in the admin @lease command where when assigning a doormaster to a door as part of a lease, it set it to a list and not an integer, thus preventing the person who should be doormaster from being able to access it. Also fixed all the broken doors.

(Edited by Slither at 7:59 am on 12/20/2024)

DOORMASTER & LEASE

Fixed an admin facing bug in the admin @lease command where when assigning a doormaster to a door as part of a lease, it set it to a list and not an integer, thus preventing the person who should be doormaster from being able to access it. Also fixed all the broken doors.

UPDATE:

Looks like this might just be with sniping and I can't fix it at this point. It would require a whole mess of changes, so we may just have to deal with it happening now and then.

(Edited by Slither at 8:35 am on 12/20/2024)

VOICE RECORDER TB

There was a TB with voice recorders due to me missing updating a verb when I was making changes to support not showing voice/language in certain types of non voice emotes/poses/loud noises. Should be fixed now.

WEAPON DESCRIPTION: EAC Nine17 Spirit

Updated the description of this gun to make it clear it is a .38 caliber, and not a 9mm so people don't get confused about what kind of ammo they should use.

BOOK OF LAW & TAC-COMP

I've updated the book of law and the WJF Tac-Comp to bring the names of crimes in line, and clear up some wonkiness with crimes in the tac-comp that aren't in the Book of Law. There is no actual change to the city's laws, just rationalizing the names and including a few crimes that were missing from the Book of Law in an appendix. All existing books of law will be auto updated.

NOODLES

Added a taste message to noodles so they aren't just plain tasting.

LIGHT LETTER WITH LIGHTER

You can now light letters on fire to destroy them, instead of just trashing them.

INSPECT BOTTLE (OF BOOZE)

Inspecting a bottle of booze will now show you roughly how full the bottle is.

SHOPKEEPER STOCKING

I've removed the limitation on shopkeepers stocking items from their inventory. Previously they had to be holding the item, a change we made in 2016, which I've reverted. I don't think it's likely that many robbers were waiting in the shadows for someone to hold an item and disarming that specific item before it was stocked. The stock command is typed out so fast in most situations.

If people have a big issue with this QOL change for shopkeepers, bring it to the ideas thread about this, or the feedback thread, but I think it's probably not coming up much, compared to how often shop keepers need to stock their shops.

STORE RECEIPTS

The autopruner was removing anything from the receipt older than 6 months. I've updated this to 3 months.

FOLDOUT BED SEATS

I've updated this objects max occupancy to 2 from 1.

Edit -- wrong month, moving

(Edited by Slither at 10:13 am on 1/1/2025)