Thanks for this! I'm honestly looking forward to being impressed (or horrified) with how people apply these, and I feel like jewelry is much more likely to be reused by the playerbase when a character loses it than clothing items, so this is a great addition.
This was true for ammo that was expensive when it should not have been, like 9mm ammo, and ammo that wasn't expensive like .45 clips.
The changes that I made today reduced ammo prices and made them sane, but also reduced the duration (by 2/3rds in almost all cases) of how long it takes to produce ammo.
The entire 'ammo' economy was broken. Why would anyone pay 30,000c for a 9mm extended clip? That's crazy. If people were selling those, it was in an automated fashion I expect.
I'm not opposed to further refinement of the system here, but it doesn't make sense to keep things broken just because some people have come to rely on the broken nature of things, if that makes sense.
However, this is how ammo has been priced since Jinx.
I agree it doesn't make sense to keep things broken but in lieu of shaking up an archetype to its very core - maybe the trivial look at vehicle ammo costs and a largely ignored archetype could be easily rectified by simply adding them to the ammo bench in a handful of trivial commands.
Extended clips circled at bottom prices (for example you can get 9mm ext mags for 1k rather easily) because those just keep circulating over and over. And "refills" aka short mags were readily available for anyone at very affordable prices - cheaper than what's possible now in any sort of volume.
How will that play out - no idea. We'll have to see. It seems to shift the economy to put more pressure on refils and make long mags way more disposable, which is interesting.
Let's give this some time to see how it plays out. It shouldn't cost almost as much as a gun to buy ammo for your gun.
Anyway, I don't think we need to be doom and gloom. Something was broken, it's been resolved. The economy will change a bit. We'll see how that goes. If it sucks, we'll make another change. If it still sucks, we'll make another change.
Along the way if people want to respec out of munitions, they can.
Not sure what else I can do here, and the gloom is honestly making me wonder why I bother.
Does not make me want to respec out of munitions either, it's a flavor skill, and how I see it. I wish it was more but it's what it is.
Munitions isn't an archetype in any case. it's a skill and while skills being interesting on their own merits is important, the profitability of any one skill is infinitely less important to the health of the game than high activity and the things that encourage higher activity.
Don't really understand who this change was meant to be for. I highly doubt anyone was getting rich off ammo with the old prices and all it did was make it not totally worthless to sell in the market or the once in a blue moon NPC that actually needed ammo, of which I have seen once. In market, you got like 1-2k per extended mag with very good trading skill and still counted towards your weekly cap so how is that any different from crates or dipping npcs or selling candy, or any other form of automated income and why it was changed I don't really understand.
Faster ammo production, in theory, is a good thing, but I've found in practice that if I miss a day I get less ammo than I would with the previous version of it (which about 3-6 mags a week depending on RNG without missing a single tend). With this change I get about 3 mags in 3-4 days but if I miss a day, either from not playing or forgetting, I get 2, which kind of evens out to less overall ammo being produced, and the ammo produced is now worthless.
Very unhappy with it and munitions in general but that is nothing new.
It's not a perfect solution to everything that ails munitions by any means (more firearms in active use would really help too) but what if topside guard NPCs started buying ammunition like gangers and other NPCs buy drugs?
And while the new ammo production is very fast, I do not share the dislike for it, previously there was IC way to get almost unlimited ammo for nearly free, which was the real cause of the price crash, and that way is now gone.