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- Sivartas 1m I make the Grinch look happy.
- Cword 5s
- Burgerwolf 53s PANCAKES
- Rillem 4m
- Veleth 53s Vampires don't sparkle.
- Enven 6m
- NightHollow 1h
- Emily 52m I lost myself, in the dark charade.
- BubbleKangaroo 1h
- Nepika 2h
j Fengshui 1m
- Komira 7m
- Vanashis 0s
a Mench 1h Doing a bit of everything.
- zxq 8m
And 24 more hiding and/or disguised
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[Feb '25] Improvements & Bug Fixes
Rolling list of updates from February 2025

DISGUISE MEMENTOS ON GOLD AND GREEN

I had disabled these in 2018. I have re-enabled them. They will spawn and head to a location disguised, same as they do on Red, sometimes staying stealthy, sometimes not.

INSTANCE UPGRADE

Since we had to take the MOO offline anyway, I upgraded the instance and doubled the RAM, something we can't do with the server online. Should help prevent something like this from happening again. We do have a memory leak though, and that eats up RAM over time, it's patched in the newest ToastStunt I think, so we'll look into upgrading our dev server and ensuring we don't see any issues at some point. For now, we should be fine for several months before the increased RAM usage becomes an issue. Our previous uptime was 4 months, so we're good for now and the upgrade to RAM gives me time to dig in further as time allows.

MOVED FROM JANUARY TO CORRECT THREAD.

RETINAL DOORS

From Mench: Have made a change to the retinal scanning doors.

If you encounter any problems, please @bug - otherwise, enjoy.

MOVED FROM JANUARY THREAD TO CORRECT THREAD.

SIC AD TERMINAL

I've updated the max length of the terminal's display so that it doesn't break the lines before 70 characters (the max length for a SIC ad) making it much easier to validate your ad looks the way it should.

JOSEPHINE'S MESH BODICE

Due to thickness this was not wearable under other things, I've updated this and it should now be possible to wear under other clothes.

UNCONTROL BIKE

You can now uncontrol a bike that has more than one person on it, which will make the passenger the driver, and the driver the passenger.

JEWELRY CRAFTING

This works like tailoring, only you can't change the color. You put %color where you want the material type to appear in your messaging. You can only cover two locations at a time, no more. Crafted jewelry is engravable.

As with any other kind of art, please do not use it to specifically sell to the market.

From now on, you may not use cloth items to make jewelry props, you must use jewelry materials. If it makes sense to make an accessory out of a material (like a leather collar with a tiny charm) you may still use materials. Use your good judgement!

If you have ideas for other types of metals, etc, that you would like to see, please leave feedback in the appropriate thread!

Enjoy!

(Edited by Butako at 10:55 pm on 2/11/2025)

(Edited by Butako at 1:11 am on 2/13/2025)

KILL ME, IN A CAR

If you typed 'kill me' or 'kill ' it would start combat with the vehicle and the person in the car. Weird and silly. I've prevented this.

BIKE ATTACK BUG

Also discovered a bug when attacking people with a car that were on a bike, just a badly named variable causing a TB. I've fixed.

PREVENT DISGUISE NAMES THAT CAUSE ISSUES

I've updated the code to prevent certain disguise names that will cause issues, such as 'Shroud'. my code isn't perfect, please avoid using names that will cause wonky problems with pattern matching.

BUT I WANTED VACON

A bug where you could only order regular grilled cheese sandwiches in the Meltdown no matter what you said to the shopkeeper has been fixed. Happy sandwiching. :P

REMOVED SUPERFLUOUS HAGGLE LUCK CHECKS

There were some luck checks as part of haggling that were superfluous given how we handle skill checks in our system these days. I've removed these checks, and you should only see one notification instead of 2 or 3 when haggling with luck enabled (and a non empty luck pool).

@REVIEW-CLOTH / JEWELRY KITS

These should no longer show up in @review-cloth if they are un-finalized / unused.

(Edited by Slither at 7:26 pm on 2/17/2025)

LOAD BATTOX IN ME

You can no longer attempt to load battox power cells into people, which was not possible and causing a traceback. I also refactored the code from spaghetti if statements into guard clauses, making it much easier to understand what was going on.

NK PHOTOFRAME E-DISPLAY INSTALLATION

Installation of this object was causing a TB due to the wrong owner of the verb. I have updated it and it should work now. If it doesn't please @bug again.

AMMO PRODUCTION RIGS

I have updated 6mm extended ammo to take 2 weeks to bring it in line with the 9mm extended clip. It makes sense these would take longer as they have more ammo. I dunno if the times are right overall, they seem long. I've flagged to staff to consider if we should adjust the production time based on amount of ammo + rarity of ammo.

AMMO CREATION TIME REDUCTION

After talking with the staff, I've reduced the time it takes to create an ammo clip across the board.

There is variation in how long it takes to create a piece of ammo now, based on a minimum time + the number of rounds in a clip, with a maximum of one week. Most clips are coming in between 2-4 days, with some taking longer and smaller clips taking less time.

AMMO PRICE REDUCTION

I don't know at what point this happened, but ammo was way more expensive than it seems like it should be. 3k for a clip? Way too high. I've reduced the price on just about every clip.

Extended clips were also 10x the price of a regular clip despite being only 2x to 3x more rounds. I've rationalized this across the board. Most clips are now between 300-450c.

CARTONS OF ITEMS

There was a bug relating to rarity with cartons of items that was causing cartons of items to be very cheap. I've updated these cartons to do a value check instead of a rarity check to prevent this issue. That means cartons of things you currently have may have changed in price, probably moving higher if they were more common items, and stabilizing if they were more rare.

HELP CONTRIBUTING

I've added a help file, which is adapted from a speech I'm going to be giving at the Town Hall about how players can contribute to the game. Feel free to read it ahead of time if you want!

HAGGLING AT THE MARKETS

Certain contraband items at the market were non haggle items, and would not let you haggle them. I have disabled that such that you can haggle on them again.

SCANNED PHOTO SIZE REDUCTION

I've reduced the space requirements for a scanned photo on a memory module from 25k to 5k, meaning you can fit 50 of them on a 250k memory module.

Have fun saving memories and remembering characters. Use the photos to keep the memories alive and tell stories about the people involved :)

MINDS EYE POST INSTALL SCRIPT

There were two bugs in this script relating to quotes being in the wrong place and a missing variable that was occurring in some situations. I've fixed both.

GAME DEMAND ADJUSTMENTS

I've increased the number of allowed e-prints such that they exceed the # of allowable e-notes in the game. This was an increase of ~60 allowed in game.

Hoodies: An additional 53 can now make their way into game.

Nito-Kodak PhotoPlus camera: 50 more can make their way into game.

Fun cams: 60 more can make their way into the game.

RARITY EXCLUSIONS

I've updated the locations that items can be that count toward rarity. We already had OOC areas excluded, but I've added admin inventories and $nothing to the list as well. This should have a small but meaningful impact on the rarity calculations for certain items.

PORTABLE COOLER GAME DEMAND

I've increased the # of portable coolers allow in game by 20.

SPRAYPAINT CANS AND MEMENTOS

There were a ton of broken descriptions on spraypaint cans due to those cans coming from a memento which had a broken can of spraypaint when it was stored as a memento. I've fixed all the broken can descriptions and recreated the memento to resolve the issue for good.

RAT KEBAB

You couldn't use the word rat with a specific NPC to buy their wares because they also buy rat, and would tell you so. I've updated this so that you can order a rat kebab appropriately.

CANTEEN & FUEL CAN RARITY / GAME DEMAND UPDATED

I've made the game allow for a bit more of each of these.

TOW TRUCK

There was a TB with looking at a tow truck. I couldn't replicate but I added some error catching to prevent a TB if the .hitched prop was set improperly. Hopefully resolves it.