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[Jan 2020] Improvements & Bug Fixes
Rolling thread of all updates and fixes

BIOHAZARD PROTECTIVE GARMENTS

Garments made of vinyl and the biohazard gear were not appropriately protecting from pathogens. This as been corrected.

CLOTHING DAMAGE & BLOOD TRANSFER

Similarly, there was no accounting for bullet holes and knife damage to your clothing items when considering whether blood transmission was possible for pathogens. This has been addressed as well.

I give and I take I guess. Happy New Year!

AIRTIGHT CLOTHING

Clothing, upon inspection, will show if it is airtight or not.

CERTAIN THINGS UPDATED FOR AIRTIGHTNESS

We've updated some armor and other gear to be airtight. Certain helmets, bodysuits, etc.

@PUPPET NEAR

The GMs can now @puppet group members based on their proximity to the character they're responding to. They can now respond faster to your actions.

You have been warned!

IMMY GREETER ATTENTION

We have a system on the admin side that alerts us at various times when things need to be done. I've added a new section to this system which will remind the GMs that we need Immy greeters if there are more than a handful of open positions, or the positions that are currently held, are held by people who haven't signed on in over a week.

This is a role that is crucial to providing a good new player experience from an OOC standpoint, and keeping it filled with active folks, is important. A lot of the feedback we have gotten on the new player experience is that more immy greeters would improve the new player experience so we shall give that a shot.

TUTORIAL VIDEO: CHARGEN

I've re-recorded the chargen tutorial video, updated the playlist on Youtube, and updated the website as well.

BLACK SPRAYPAINT

This should now show up in a more silverish color, so it is readable. I discussed with Johnny and we're going to create an unreadable translation property so we can auto match things unreadable on a black background to colors that are better suited for it-- but for now, this specific instance is resolved.

MOTORCYCLE ENGINES

There have been different sizes of motorcycle engines in the game for a very long time now. Which engine was which was, however, fairly obfuscated. You could not just look at the engine or evaluate a bike and know how good the engine was. Past mechanics had to experiment by swapping parts and testing max speeds or by checking for the value of the engines (more powerful engines have always been more expensive).

To make bike engine types a little more transparent we have renamed them so that you can look at one or evaluate a bike and see what engine it is. This is a quality of life improvement that makes bike engines function a bit more like other bike parts. This should make mechanics' lives a bit easier. Which engines come stock in which bikes is still IC info and will need to be learned ICly.

As it has always been possible to know which engines where which (albeit with more IC effort required), I intend to leave things as they are. Whatever engine is in your bike now is the engine that stays unless it is replaced by a mechanic.

NPC BEST WEAPON SELECTION

Fixed a bug where some NPCs were picking the wrong best weapon because of the way we ordered weapons + hand to hand attacks. NPCs should properly select between their best weapon (or hand to hand) now.

EMP GRENADES

In 2013 a coder updated the check for if a room was EMP'd and messed up a check, so it was always returning NOT EMP'D. This didn't affect the SIC, which is a primary use case for EMP grenades, but it did affect a lot of other shit. This has been resolved.

Please keep in mind this means that GSDs will now be properly affecting a bunch of shit you might have previously thought they didn't. Like vehicles, some cyberware, other shit as well.

VEHICLE ALARMS

These have been updated so if a vehicle is in a room that is EMP'd the vehicles security system will not react by sounding an alarm or broadcasting on the SIC if the vehicle is EMP'd. This is actually a new feature, as we didn't account for this previously.

CODE SCANNER UPDATES

We have a code scanner which runs when a verb is programmed and warns of common issues and patterns we try to avoid (or expect people to use). I've updated this to catch the case that caused the EMP grenades to not be working. Basically missing a ! before a $recycler:valid check to see if an object is still valid. 99% of the time we want to check if an item is NOT valid, so not the scanner will alert us that we might have missed it and hopefully prevent these kind of bugs in the future.

BOB IS SLEEPING HERE. BOB IS LAYING IN BED. BOB LOOKS TO BE SLEEPING.

You'll see one less Bob now.

We remove you from the sleepers list if you're sitting and let the sitting description express your @sleep_place instead.

LOOK PLACE DOUBLE SPACE

Some well meaning person put a double space after your @look_place is expressed when someone else looks or enters the room. This has been corrected. (We don't double space because we use a fixed width font where the double spacing is excessive.)

Edit by Slither: It was probably me.

(Edited by Slither at 7:59 pm on 1/17/2020)

WEBSITE @WHO

I've updated the CSS for the website @who so that on smaller screens it scrolls appropriately instead of just being cut off.

UNREADABLE COLORS

I've added the unreadable translation table for colors, so we can automatically translate 'black' to a color that is readable on a black background.

GRAFFITI

I've updated the graffiti code to support the unreadable color translation, meaning if you were using black or blue or some other difficult to read color spraypaint, it will now be an easier color to read automatically, instead of being hard coded into the spraypaint viewing code.

PHOTOS & GRAFFITI

Graffiti is now captured in photos of rooms. This is not retroactive.

VENDING MACHINE ITEMS

Items in non-autostocking vending machines will now use the proper 'name' so things like food items wont show up as %recipe cup-o-joy, they will show up correctly. These were using .realname instead of :name because some vending machines are not actually stocked with items, they create them on the fly to reduce bloat. Code handles this better now.

AUTOPRUNER VOTING

This now uses the appropriate BGBB name.

HARVESTING CHROME IN CLINICS

There was a bug preventing ripper docs from harvesting chrome in clinics due to a bad variable. This has been fixed, you may now harvest in clinics without tracebacks.