Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- Sivartas 28m
- JanekSembilan 3s
- AdamBlue9000 3s Rolling 526d6 damage against both of us.
- SomeGuy 2m
- Hivemind 51m
- Rillem 16m Why's the weed always gone?
a Mench 13s Doing a bit of everything.
- QueenZombean 7m Singing the song that doesn't end, yes it goes...
- zxq 2h
- Veleth 2m
- adrognik 9m
- Fogchild1 5s
- Vanashis 1h
j Fengshui 14m
- Cword 8m
- NightHollow 5h
- SolBrother 6m
- Diamond 9s After Winter, must come Spring.
And 19 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

[January 2019] Bug Fixes & Updates
Changelog for January 2019

HELP

I've made some improvements to our help index. You've always been able to type 'help gen-index' to get most of the help files and 'help full-index' to see all the help files across the different help databases.

1. They are now columnized better

2. Each line alternates in colors

3. Help files that are aliases for other help files show [forwards to XXX] after their name.

If you are using a screen reader, I am interested to hear your thoughts on if this additional information is spammy, or if it is helpful. As that will help me to understand if we need to incorporate some alternate views based on accessibility flags.

-- S

DUAL-WIELDING

Dual-wielding will now give you a penalty, no effect or a bonus to parrying depending on your skill with your secondary weapon for a given combat round and your combat posture. It used to give a penalty across the board. This will be a trade-off between risking more gear and getting a bonus for using it, if you master your weapons.

Does this apply when using two different weapons too or only two weapons of the same combat style?
It applies to any time you are dual wielding regardless of the weapon.
GRENADES

You can no longer hand a live grenade to someone. If the pin hasn't been pulled you can hand it normally. You can still attempt to plant a live grenade on someone else.

TAXI EARNINGS CAP

My dispatcher code wasn't checking if the player driving the taxi had already reached the earnings cap for automated jobs for the week. I have updated it so that it won't send NPC taxi jobs to folks already at the earnings cap.