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- Gunnar 12m
- AstralPanacea 1m
- Atheran 37s
- Slyter 7m
- zeezenfrozen 15m stay goofin', gaffin', always laffin'
- NoShame 2s
- BCingyou 1m
- Ryuzaki4Days 6m Take drugs. Kill a bear.
- Hek 32m youtu.be/iI1zl-7nVS4
- sukebug 51s
- ReeferMadness 5m May the bridges I burn light the way.
- Amiga 10s
- LegerdemainMouse 1m always sleepy zzzzz
- Grig 6s
- JakeyBoy 13m
- MrJDucky2 2h
a Mench 1h Doing a bit of everything.
- Sulfurado 14m
- deskoft 17m
- Baguette 26m bitchmade
- Wonderland 8s
- fopsy 2m
- asdronin 21h
And 27 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

[January 2019] Bug Fixes & Updates
Changelog for January 2019

HELP

I've made some improvements to our help index. You've always been able to type 'help gen-index' to get most of the help files and 'help full-index' to see all the help files across the different help databases.

1. They are now columnized better

2. Each line alternates in colors

3. Help files that are aliases for other help files show [forwards to XXX] after their name.

If you are using a screen reader, I am interested to hear your thoughts on if this additional information is spammy, or if it is helpful. As that will help me to understand if we need to incorporate some alternate views based on accessibility flags.

-- S

DUAL-WIELDING

Dual-wielding will now give you a penalty, no effect or a bonus to parrying depending on your skill with your secondary weapon for a given combat round and your combat posture. It used to give a penalty across the board. This will be a trade-off between risking more gear and getting a bonus for using it, if you master your weapons.

Does this apply when using two different weapons too or only two weapons of the same combat style?
It applies to any time you are dual wielding regardless of the weapon.
GRENADES

You can no longer hand a live grenade to someone. If the pin hasn't been pulled you can hand it normally. You can still attempt to plant a live grenade on someone else.

TAXI EARNINGS CAP

My dispatcher code wasn't checking if the player driving the taxi had already reached the earnings cap for automated jobs for the week. I have updated it so that it won't send NPC taxi jobs to folks already at the earnings cap.