Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- zxq 3m
- Napoleon 7m
a Mench 3h Doing a bit of everything.
And 17 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

[July '20] Improvements & Bug Fixes
Rolling thread of updates from July 2020

E-PRINT VALUE

The value of an e-print now lowers over time as it runs out of paper.

TREATING IMMYS GENTLY REMINDER

Based on feedback in the treating immies gently thread, I've added a reminder that shows up about a day and a half into playing Sindome which points to that thread. This should hopefully point new players to a useful piece of material.

SIC RIPS

These were too common. It's supposed to be dangerous, difficult, and expensive. I've made them 5x as hard to successfully rip out. We really don't want every ripper doc capable of doing them. It should be high level, discrete docs, doing it for a LOT of money.

SIC TRIANGULATION UPDATE

No more will you be able to sit in your locked apartment and locate people on the SIC over and over forev3r.

After a certain number of traces your local sic node will catch on to what you are doing and the tracker won't work, meaning you will need to change locations. To prevent you from simply going from one room of your apartment to your closet, a log of all the locations you've tracked from is kept, and old locations are only pruned occasionally.

The end result is that over time, you will need to get out and be walking around, or at least somewhat vulnerable when using your highly illegal and expensive tool.

SYNTHETICS COOKING LABS

These can explode if you crit fail while tending them. There have always been ways to prevent this (using them in a room designed for cooking) but it was also unforgiving enough that we decided to make it more forgiving.

These (and really all production kits that can explode) now have a counter for how many critical fails before they explode. I'm trying out 3 fuck ups. If you crit fail your batch is still ruined and the counter goes down. You then get 2 more chances before it explodes.

Also, the value of the item is decreased if you fuck up, because you're like, messing it up. So if you start seeing cheaper ones around, like say in the market, it's because they've taken some damage from previous fuck ups.

DISARMING WHILE DETAINED

There was a bug that allowed someone to attempt a disarm while fully detained / grappled / restrained.

This has been fixed, and is no longer possible.

TAXI NANNY

There is now a nanny program running that warns the admin if there is an NPC taxi driver not in their cab. This is important as sometimes cabs wont show up if the dispatcher tries to dispatch a cab without an NPC driver because the system isn't aware they left their cab.

POST INSTALL CYBERWARE EXPERIENCE SCRIPTS

These scripts will run after you wake up with new cyberware installed and are similar to drug experiences scripts. They give you an indicator that new ware is in your system, and how your body feels about it.

This is useful for flavor, but also if someone kidnaps your ass and installs something in you!

Currently only Flashboost and Skinwatch have these scripts but I've put out a call for more scripts for the numerous cyberware we have. If you want to help, check out this thead: https://www.sindome.org/bgbb/development-discussion/script-development/post-install-cyber-scripts-68/

(Edited by Slither at 3:43 pm on 7/23/2020)

STOP ESCORTS

You can now stop all your escorts from escorting you with the 'stop escorts' command. Useful when someone goes idle or there is a bug.

SKINWATCH UPDATES

Got a skinwatch?

/weather - see upcoming weather

/deathball - see recent match results and

upcoming matches

/stocks - see current corpshare stock prices

SKINWATCH UPDATES [2]

Kard had a fun idea.

/kotm - see current King of the Mix standings

SKINWATCH UPDATE [3]

All these commands are now accessible through /watch instead

/watch weather

/watch deathball

/watch stocks

/watch kotm

@STATS & LUCK

Your current @luck toggle will now show in @stats.

GRID 3.0 PROGRESS UPDATE

Worked with Johnny for 5 hours today on Grid 3.0. Much more up to speed. We've identified critical work that needs to happen before launch, We ticked off some bugs from jira and that I found during a QA pass:

- Copyright text at bottom of forums on Grid shows up in ______'s becaues text is black

- Convert new gridmail and form post blank lines to new lines instead of having everything show up on the same line

- Reset password request needs to be made from same SIC id account is registered with

- No SIC means no Grid access

More updates later this week.

GRID 3.0 UPDATES CONTINUED

- removed unused debugging

- added sanitizer to node edit/create routes -> Block script tags on grid 3.0

- fixed crash for unauthorized access of mail http://grid3.sindome.org/mail/12111/?box=trash

- Make 'deleted' gridmail not show up for anyone but admin

EMPTY PAINT CANS

Cans of spraypaint that some how get below 0 paint remaining were not showing they were empty when you looked at them. I've corrected this.

SHOPKEEPER NPC BUYBACKS

Fixed an issue where some NPCs failed to return items back to a player if they were disguised in any form.

SCAVENGER NPCS

Scavenger NPCs now appropriately identify that you have a disguise on.

Note that we are still working on a known bug where some NPCs fail to ID some disguises.

DISPATCHER: ANTI CORPORATE TROUBLEMAKERS

I've added a new scheduled ambiance feature for the dispatcher. It will dispatch an anti-corporate troublemaker to VS or NLM (if there are corpsec agents online), and have them start trouble. I won't get into what that trouble is. It can be found ICly. Then someone at the corp will report the troublemaker, and ask for corpsec to get rid of them.

This should be a good training opportunity for corpsec agents, and a nice challenge from time to time.

RED - GOLD & GOLD - GREEN EXPRESS TUBE SIGNS

Through painstaking and tedious effort, I have added colored holographic arrows to the express tubes for red/gold/green which point you in the direction of the level you are trying to go, when you hit a turn. This should reduce the OOC frustration and annoyance that I think we have all felt.

SONIC GRENADES AND STAFF

Sonic grenades no longer knock out staff / admin bits when they go off.