Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- AdamBlue9000 27m Rolling 526d6 damage against both of us.
- PowerInMisery 24s
- Jengris 53s
- Emily 22m I lost myself, in the dark charade.
a Mench 2m Doing a bit of everything.
j Fengshui 10h
- Nepika 1h
- NightHollow 1h
And 19 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

[July '24] Improvements & Bug Fixes
Rolling thread of July 2024 fixes and improvements

MEMENTO NPCS WILL NO LONGER RETIRE IF BEING AIMED AT

If an NPC is being aimed at and would normally retire (disappear/unspawn) they will no longer retire at that point.

PHOTOPLUS CAMERAS NOW TRASHABLE

Like their cousin the funcam, you can now trash a photoplus camera.

AMMO RIG TB FIXED

There was a bug in the ammo creation rig where if a player would have crit failed, we attempt to let the staff know the player almost blew up their rig, but we had a bug in the GM notification code which was being caught at a lower level, that was causing a TB. Using the rig again would usually work fine because you probably won't crit fail twice in a row if you are moderately skilled, so it was hard to track down, but we are good now.

SYNTHCRETE CHUNK CLEARING

There was a bug where the code, upon failing because someone left the room while clearing chunks (say, by entering their vehicle) was not properly releasing the object from being cleared, meaning no one else could clear it.

This was exasperated by one of the final 'clearing' messages saying the clearing was done, even though the 'clear msg' that happens at the end was the one that should have indicated this, so my guess is people saw the clearing message saying they were done and got back in their cars leaving the object uncleared and in a broken state.

I've fixed both issues.

JUNKYARD EXAMINE

I've added 'search' to the junkyard examine verbs.

ARMOR STATE SHOWING INCORRECTLY

A bug was causing armor that was in decent condition to show up as destroyed due to calculating the state based on all the values in the armor_quality property, which contains entries for every hit location (leye, reye, face, etc) even if the armor didn't cover those areas. I've restricted it to only calculating the armor state based on the locations that are covered by the armor.

If you inspect armor it will likely be in better condition than it was previously.

REPAIRING ARMOR NOT CLEARING INSPECTION CACHE

Inspections are cached, and when you repaired armor it didn't clear this cache, so you would repair, then inspect, and it would still show as if no repair had been done. I have resolved this.

MARKET MEDICAL SALES

You should now be able to sell medical patches and antibiotic type stuff in the proper section of the market.

PRI GUARDS SPAWNING SAYING STUFF

This should no longer happen, I refreshed the memento. It was created with some stuff in the speech queue for the memento that shouldn't have been there. Thanks to Mench for discovering this.

HELP CRIME UPDATE

'Help Crime' has been updated to reflect that xhelp permission is required prior to attacking NPC judges on Gold/Green.

--Ares