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- Acupa 4s
- Fogchild1 17m
- Maru 20s
- Pladdicus 1m uh
- Crooknose 7s
- AdamBlue9000 5s Rolling 526d6 damage against both of us.
- Rosethorn 46m
- Raven 10s I lost myself, in the dark charade.
- Grey0 5s
- Rillem 1m Make it personal.
- Ociex 11m Brownies for the win.
- SmokePotion 2m Right or wrong, I'm getting high.
a Mench 5h Doing a bit of everything.
- PepicWalrus 38s The walrus is natures greatest warrior
- zxq 3m Blackcastle was no ordinary prison.
- Sivartas 44m
- AndThenWhat 2h
- NightHollow 46s
And 30 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

[March '24] Improvements & Bug Fixes
Rolling list of updates from March 2024

MEDPAK STABILIZE

There was a bug that caused a TB where the medpak didn't have a prop for the message when it can't figure out who you're trying to stabilize. I've added it, no more TB.

CORPSE DEFACEMENT

There was a bug with corpse defacement when it was being done on animal carcasses because they don't have the same 'nakeds' as a human. I've resolved this bug so that it won't traceback.

GETTING BEACONS

My previous fix for beacons not being 'gotten' from items they were placed on broke getting beacons entirely. I have resolved this, you can pick them up if they are in rooms now. You can also get them from other items (like a cabinet) if they are not activated.

I have also scanned all the activate beacons in the game to ensure none were in a bad state where they had been removed from an item but were still activated.