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- Ameliorative 21s
a Mench 47m Doing a bit of everything.
- Vulkan 33s
- Napoleon 40s
And 18 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

[May '20] Improvements & Bug Fixes
Rolling thread of updates from May 2020

ASCII ART WARNING ON ART

This warning was showing up on a LOT of art, because of the way colors are written on art (with %) and the way color codes are stored in the MOO. I've updated the code to strip out colors first before checking for ascii art. It should reduce a TON of places this message was showing up.

PLAYER RENTABLE VENDING MACHINES

Upon being rented, these machines were not recording the character number of the person renting them meaning they could access some functions with the 'code' but not others like cashing out. I've fixed it.

@GENDER & APPEAR

When we added appear, we added a flag for 'original gender' which was causing people who had gender changes by admin (forever, RP driven) to be reverted because the original gender wasn't being updated everywhere it should be. This is fixed now.

APPEARANCE & CORPSE FIXED

Starting now (not backwards compatible) corpses should be created as if the 'appear' changes were not present, the assumption being that when you die you stop trying to appear as someone else and appear as you are. So if you were pretending to be female or male, your corpse will be your original gender and such.

POCKET DOC ANALYSIS OF OBJECTS

Objects with blood on them can be analyzed by the pocket doc using 'scan with pocket'. This was broken at some point, I think when we switched skill checks to the new $checks system. It has been resolved. Thanks to the players who helped me test it.


You should once again fear leaving a blood trail behind :)

(Edited by Slither at 11:14 am on 5/17/2020)

TERMINALS & NAMES

Up until now we have been showing the player's name in the employment terminals. This was meta, and with disguise changes allowing folks to adopt new personas and names on a semi perm basis, it was becoming game breaking.

I've made it so the SIC name (your 'real name') shows up in terminals now.

The IC reasoning for this is that terminals are using your SIC to determine your identity.

TERMINALS REQUIRE YOU HAVE A SIC

You MUST have a sic if you want to have gainful employment through a terminal. There exists multiple jobs in the game that are paid directly by an NPC, thus I do not feel bad making this change since it is mostly corps and factions that use terminals, and those folks are expected to have SIC.

SIC RIPS & TERMINALS

If you get a sic rip, your file in the terminal where you work will show up as NO SIC for players. Admin can still tell who you are. However, expect this to have repercussions on your job, because a sic rip is basically like you DYING as far as the city is going.

SIC RIPS AND REINSTALLS

If you get a sic ripped and then get a new sic, the terminal WILL UPDATE TO YOUR NEW NAME. This is an edge case and will not come up much. If you are getting a sic rip and are currently working somewhere, you'll want to let the GMs know if this is going to be a problem. For some folks it won't be a problem. The assumption being that when you show up at the terminal it has a secondary way of detecting who you are and it updates your SIC record and moves forward, however be aware your 'real name' will change on the terminal and be revealed to people.

REAL NAMES AS PUBLIC INFO

We are moving to a world where your 'real name' IE the name you gave when you walked into the city and got your SIC is more and more public knowledge. I think folks should RP this as such, as we will be presenting this information in more and more places as we continue to move away from using the 'display name'.

TERMINALS & BEING PRESENT TO BE HIRED

You must be present in the room with the employment terminal to get hired. This is so the terminal can capture your SIC information.

IF I MISSED ANYTHING and you see 'name' where you expect 'real name/sic name' please @Bug it so I can fix!

(Edited by Slither at 12:25 pm on 5/17/2020)