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- Bolletje 44s
- SugeySkull 1m
- Selly 30s
- Skylis 1m
- Majere_Draven 8s
- Strummer 16s
- Jericho 58s
- BCingyou 0s
- Brozilla 47m
- Trakel 8s youtu.be/PZbkF-15ObM
- Slazzurus 28s
- Kiwi 4m I guess there's always something killing me.
- TheElec 8s none
- Varolokkur 1s
- HolyChrome 16m https://www.youtube.com/watch?v=HpO07s-Aw4I
- Diamond 2m Amazing doesn't come easy.
- Baguette 3h thanks, i hate it
- Beepboop 2m
- Kisaki 34s Do Re Mi, I Love You
- Jonquille 38s
j Johnny 9h New Code Written Nightly. Not a GM.
And 37 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

[May 2019] Bug Fixes and Updates
Rolling thread of May 2019 updates

FREEHANDS

This now has an alias of 'fh' to make it easier to type and harder to typo. Help file for hands has been updated. Dreamer's idea.

GLANCE

Glance or gl typed on it's own will now default to glancing at yourself the same way 'ht' does. Dreamer's idea.

STOP

I have created a help file for stop, with all the 'stop' actions. It's been cross linked from combat as well, so people should find it early. Check it out.

STOP ATTACKING

There is now an alias for this: 'stop att' will do the same thing, but is easier to type in the midst of battle. Dreamer's idea.

Good at ideas, bad at images.

I like these! :D

Man, these are great. Especially the glance change. Awesome!

MEMENTO UPDATES

1. A number of snake memento npcs were not retiring. I'm not sure exactly why but I've added logging around it and retired them manually.

2. Sinners/Snakes/Arts mementos were not spawning with the correct gear. They will now all spawn with the stuff we expect them to have (this was in part a caching issue that I resolved, see below)

3. Sinners & Arts were not set up to automatically spawn members the way the Snakes/TERRA were. This has been resolved.

4. [ADMIN] Looking at a group object for something like the SNAKES will now show a new column for npcs at the top 'SPAWNED AT' which will either be PERSISTENT or a rough estimate of how long ago an memento was spawned.

MEMENTO UTILS

1. [ADMIN] Refreshing a memento on disk (basically resaving the template for the memento) will now prompt an admin and ask them if they want to purge the cache for that object so that new mementos actually spawn with the new template and not the cached one.

GANGER NPCS

1. [ADMIN] All primary non memento gangers now do NOT show up with a purple * before their name, when you look at the group as an admin. This means they are not mementos. There was a config error on some that has been resolved.

2. All primary non memento gangers now have SICs. There were a few that didn't before.

The new gangers scared me while wandering around, Slither, I noticed the new ones and was like,

WHO THE FUCK ARE THESE PEOPLE ON THIS STREET!? They aren't normally here, they need to look at their lives, look at their choices, see what sent them here.

PUPPET QUEUE

The puppet queue view/cancel puppet was showing the most recent puppet request instead of the one you selected. This has been resolved.

SINDO.ME

Many @who tips, help files, website pages, and other areas of the game were using broken sindo.me links. These should all be fixed. If you notice a broken one please @bug it.

BAR USERS

If you own a bar and you can 'manage bar' on the actual bar object, you will now see a list of authorized users when you run the command. Kinda crazy that this wasn't a thing already :)

DRUNK WALKING

If you are drunk, you may walk in random directions not the direction you picked. Previously there was a bug where it would be like 'You can't go that way'. Because it was trying to pick a random exit and failing. This was broken a LONG time I think-- so it may seem like new behavior. It's not.

Go home train, you are drunk.