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- Kiwi 1m I guess there's always something killing me.
- Bree 14s
- MongOfTheWeek 2s
- scifi4life 7m
- hollygum 9s
- Mench 6m I do Facebook and Website stuff.
- Hippo 3s
- WHYTENINJA96 1m
- Zumini 9m Sound Advice: https://bit.ly/2PdDiU3
- Grey0 3m
- Seir 2s
- Varolokkur 19s
- NovaQuinn 11s
- HolyChrome 29s youtu.be/H0Z51F-l800
- eggsaresides 16m
- Mew 19m
- BlazingCoconut 1m
- Barrien 4s
- Dashiva 41m
- Mercury 1m
- PseudoStoic 3s
- DorneZacar 1s
- Jade1202 20s
- 0x1mm 1m
- pfh 55s
a Cerberus 10m Head Builder & GM when I need to
j Johnny 15h New Code Written Nightly. Not a GM.
And 25 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

2013 New Features and Bug Fixes
Slither - 2013

I've fixed numerous bugs -- and closed numerous others. To many to list. However -- the big ones:

Bugs:

Grappling hooks should no longer send you to nowhere randomly.

New Features:

Xo5 Enviromental suits will now offer you more (not complete) protection from dehydration in the badlands.

You can no longer spam sleaze.

You can no longer spam shove off

Loan sharks will no longer loan you money while shrouded.

Doctors will no longer stop your bleeding automatically -- if they aren't in the clinic room when you enter.

If someone is dead, but not yet a corpse, you can now shove them off a rooftop edge without them magically dodging.

Smell previously did not work on shrouded people. It now does.

Pickpocket previously did not work on disguised folk -- it now does.