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- Evie 1m
- Mory 5s http://www.novelupdates.com
- Baron17 10s
- Coris5271 32s
- ZaCyril 3s
- DorneZacar 5m
- BlazingCoconut 28s
- adamdenton930 15m Such is life.
- Razmo 28s youtu.be/NJou74_9ZXI
- Supermarket 2m https://www.youtube.com/watch?v=yPWHNZVb--M
- Archer 1h
- Skinofstevejobs 2m
- Varolokkur 11s
- HolyChrome 18s youtu.be/H0Z51F-l800
- HottFoxx 4m https://www.youtube.com/watch?v=D-xCvjK8Lds
- Jade1202 0s
- pfh 1h
- Mercury 7s
- Dashiva 4m
j Kwisatz 6h Definitely not a GM.
a Cerberus 2h Head Builder & GM when I need to
- Seir 47s
- Hippo 1m
- Dani 48s
- floored 22m How do I reach these keeeeeeeedz.
- Barrien 9s
- 0x1mm 36s
j Johnny 5h New Code Written Nightly. Not a GM.
And 24 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Aim First, RP Second
and don't be a grappling bitch!

Upon return from hibernation, I noticed how much combat was occurring instead of RP and it reminded me how we never much liked how the only way to prevent someone from taking off on you was to grapple them. Granted, they have a true fear for their life, but we seem to be blowing the opportunity for good roleplaying.

As of right now, fleeing while being aimed at (not in combat) will be as difficult as fleeing during combat. Please start aiming more and grappling less. :)

I always presumed that it was the case for both scenarios, infact, I'd imagine it'd be harder when they were only aiming at you, since essentially you're waiting for them to 'make a move' so you can blow their head off.


Like so.