Existing players used to logging in with their character name and moo password must signup for a website account.
- SmokePotion 1m Right or wrong, I'm getting high.
- Bix 1m permed.
- Burgerwolf 12s PANCAKES
- Terrible_the_duck 8m
- Chika 8m
- Fay 3m
- AntiqueBeast 4s
- BlackSoul 20m
- BeforeTheWhispers 7m
- Wulf 3m
- whatislove 10m reputation is whoever holds a bigger gun
- zxq 2m Tools: https://ansicolortool.neocities.org
- Enven 9s
- fireflies 41s
And 24 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Aim First, RP Second
and don't be a grappling bitch!

Upon return from hibernation, I noticed how much combat was occurring instead of RP and it reminded me how we never much liked how the only way to prevent someone from taking off on you was to grapple them. Granted, they have a true fear for their life, but we seem to be blowing the opportunity for good roleplaying.

As of right now, fleeing while being aimed at (not in combat) will be as difficult as fleeing during combat. Please start aiming more and grappling less. :)

I always presumed that it was the case for both scenarios, infact, I'd imagine it'd be harder when they were only aiming at you, since essentially you're waiting for them to 'make a move' so you can blow their head off.


Like so.