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- coconut 16s
c Mephisto 2m Malt doch nicht immer den Teufel an die Wand.
- Vera 2s https://twitter.com/dril/status/218160412510785536
- Revex 1m
- Baron17 1m
- Diani 1m Why do you write like you're running out of time?
- Ghostinthekeys 1s
- Grey0 40m
- Melpothalia 1h That's Mrs. Broken Brain [Bottom Text] to you!
j Johnny 1h New Code Written Nightly. Not a GM.
- Stelpher 4m
- Archer 2h
- deepBlue 37s
- crashdown 4s
- geoux 5h
- jsmith225 6h
- PriceCheck 5m
- NimbleZone 8m
- KalaniPup 2h
a Cerberus 4h Head Builder & GM when I need to
And 14 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Aim First, RP Second
and don't be a grappling bitch!

Upon return from hibernation, I noticed how much combat was occurring instead of RP and it reminded me how we never much liked how the only way to prevent someone from taking off on you was to grapple them. Granted, they have a true fear for their life, but we seem to be blowing the opportunity for good roleplaying.

As of right now, fleeing while being aimed at (not in combat) will be as difficult as fleeing during combat. Please start aiming more and grappling less. :)

I always presumed that it was the case for both scenarios, infact, I'd imagine it'd be harder when they were only aiming at you, since essentially you're waiting for them to 'make a move' so you can blow their head off.


Like so.