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- NovaQuinn 7m
- Diani 2m sketchy girls and lipstick boys 0/
- Varolokkur 7s
- Revex 2m
- Napoleon 4s Bad bish is bad.
- Echtastic 15m
- Rangerkrauser 21s youtu.be/FTb97wTsK9g
- BCingyou 9s
- Straights 1m
- fujiyamyam 1m
- Cyberpunker 2s
w Storm 1m I dabble in the puppeting.
- RealHumanBean 2m
- Jade1202 41s
- Cosmic 2m
- Vandergrift 47s
- tachi 2m
- Warlord203 3m
- Baron17 36s
- CatharticLullaby 1s
- Tayalex 2m
- Fire 51s https://i.imgur.com/CF2ywFy.jpg
- Archer 38s
- pfh 7m
- whatislove00 1m
- Damarung 1s
- Nefret 44m
- Supermarket 36s Chute her! Chute heeeer!
- Selly 6h
- FancyPenguin 1m
j Johnny 1d New Code Written Nightly. Not a GM.
- Brozilla 2h
And 29 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Aim First, RP Second
and don't be a grappling bitch!

Upon return from hibernation, I noticed how much combat was occurring instead of RP and it reminded me how we never much liked how the only way to prevent someone from taking off on you was to grapple them. Granted, they have a true fear for their life, but we seem to be blowing the opportunity for good roleplaying.

As of right now, fleeing while being aimed at (not in combat) will be as difficult as fleeing during combat. Please start aiming more and grappling less. :)

I always presumed that it was the case for both scenarios, infact, I'd imagine it'd be harder when they were only aiming at you, since essentially you're waiting for them to 'make a move' so you can blow their head off.


Like so.