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- Veleth 3m
- bitMuse 6s
- Sly 25s
- Laerad 21m
- Nyarlabrothep 0s
- Majere_Draven 2m
- Grey0 3s
- meowlorde 18s
- Fire 2m https://i.imgur.com/CF2ywFy.jpg
- Izzyneko 2m
- Strummer 26s
- fopsy 4m
- Fayia 54m
- Rillem 1s
- BlazingCoconut 13m
- HolyChrome 3m youtu.be/EXc-VHEWsBc
c Mench 18m Doing a bit of everything.
- Napoleon 1m PORN PUPPETS
- RailyDoutine 3m
- SacredWest 1h
- Hippo 1s
- RedProtokoll 2m
j Fengshui 2m http://www.amazon.com/dp/B00M0DV5IQ <- My Book
- Nymphali 3m
- Ryuzaki4Days 8m Within another moment don't went Alice after it...
- GrimButterCat 1m
c MirageGM 1m The original cryptid.
- BlaDed_Cloud 46s
- Rhea 1m youtu.be/1OeiYxdteTQ
- Ricardo 6m Ice skating uphill
- Mori 5h
- Andromeda 24m
- FullDaDead 1m
- CookieJarvis 2m
- MrFye 31s
- TofuShark 10h
- Ceadoc 20m
- Paullove 12m
j Johnny 6h New Code Written Nightly. Not a GM.
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Aim is cleared on KO
Fixes an issue with combat

I just fixed an issue where if someone was KO'd by say, a sonic grenade, and they were aiming at you, you couldn't snap their neck.

Getting KO'd now clears your aim, so you'll wake up not aiming at anyone (if you wake up at all).