Toggle navigation
S
ignup
L
ogin
S
earch
F
eatures
T
imeline
N
ewsfeed
L
ore
B
oards
H
elp
I
nspiration
@
who
@
who
Search
L
ogin
S
ignup
Email Address
CASE SENSITIVE
Password
Login
Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account
.
-
Sivartas
1m
I make the Grinch look happy.
-
Cword
1m
-
Burgerwolf
3m
PANCAKES
-
Rillem
28s
-
Veleth
3m
Vampires don't sparkle.
-
Enven
9m
-
NightHollow
1h
-
Emily
55m
I lost myself, in the dark charade.
-
BubbleKangaroo
1h
-
Nepika
2h
j
Fengshui
39s
-
Komira
10m
-
Vanashis
1m
a
Mench
1h
Doing a bit of everything.
-
zxq
11m
And 24 more hiding and/or disguised
×
Edit BgBB Icon
Upload an Image
Select Image
Sindome
a cyberpunk roleplaying game set 85 years in the future.
a cyberpunk roleplaying game
banner art by
Michal Lisowski
Connect to Sindome @
moo.sindome.org:5555
or just
Play Now
BgBB
New Game Features & Bug Fixes
Aim is cleared on KO
Fixes an issue with combat
Aim is cleared on KO
Fixes an issue with combat
Login to post.
Membership required.
Jump To
Anything Really
Theme
Cyberpunk Culture
Hi-Tech
Connection Trouble
Ideas
Game Problems & Complaints
Website Problems & Announcements
New Game Features & Bug Fixes
Kode Foo
Game Masters
Top Secret
Concepts & Theory
Script Development
Newest Post
Reply
I just fixed an issue where if someone was KO'd by say, a sonic grenade, and they were aiming at you, you couldn't snap their neck.
Getting KO'd now clears your aim, so you'll wake up not aiming at anyone (if you wake up at all).
By
Slither
at Jun 12, 2018 5:29 PM
Jump To
Anything Really
Theme
Cyberpunk Culture
Hi-Tech
Connection Trouble
Ideas
Game Problems & Complaints
Website Problems & Announcements
New Game Features & Bug Fixes
Kode Foo
Game Masters
Top Secret
Concepts & Theory
Script Development
Reply
Oldest Post
×
Post a Reply
Your Reply
[b]
Bold
[/b]
[i]
Italic
[/i]
[img]http://[/img]
[url]http://[/url]
Upload Image
Upload
Please read:
How to BGBB: Etiquette & Best Practices
before posting.