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- F9DFCQ 9m
- AdamBlue9000 10s Rolling 526d6 damage against both of us.
- Rillem 53s Why's the weed always gone?
- JanekSembilan 11s
- Gragulon 5m
- Slyter 1m
- spungkbubble 1m
- Emily 1m I lost myself, in the dark charade.
- SolBrother 6m
- Fogchild1 1m
- Cword 40m
- adrognik 56s
- zxq 7m
- QueenZombean 14m Singing the song that doesn't end, yes it goes...
- Veleth 19s
- Hivemind 16s
- Sivartas 40s
- Diamond 26s After Winter, must come Spring.
j Fengshui 3m
- NightHollow 1h
a Mench 2h Doing a bit of everything.
And 21 more hiding and/or disguised

Alcohol changes
The fuck d'you mean, I's schlurring!?

Alcoholic drinks have gotten a tune-up, to handle the fact that some kinds of drinks just aren't very strong and others are stronger. This property or quality was always coded in to drinks, but wasn't being used correctly. Additionally, there were some drinks which were notoriously overpowered.

You should notice most drinks being about as intoxicating as they always were. The weakest forms of alcohol and the bottled forms of hard alcohol are where you're most likely to notice the tuning kicking in.

The last thing we're looking at, and haven't finalized yet, is how much of a tolerance your charaacter can develop. If you have one of the characters who can lo longer experience drunk effects at all anymore with any amount of drinking, give us a while, this might be reeled back in to something realistic.

Alright! Good work guys!
I -may- have one of those steel liver characters if you want to examine anyone for scaling purposes. My attempts at rampant alcoholism have proven.. impressive. I might try some slightly more OP beverages and see what happens tho.
Alcohol tolerance is no longer a one-way road to complete unintoxicability. It's now possible for your character come back from that state where no amount of drinking will get them lit.
It's official!
That is great news.