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And 20 more hiding and/or disguised

Barricades and other physical barriers
blocking your way from here to there

A physical barrier object class now exists in the game. From this object, several different objects will come into existance for the sole purpose of getting in your way.

The basic notion is that these things is that they are too heavy to pick up or move from the room they are in. They can be moved into position in front of an exit in the room and will block people from using the exit from -either side-. It's easily possible to remove the barrier blocking an exit from the blocking side, but from the other side, its a pain in the ass.

The command to get through one of these blocked exits it 'charge <exit>'. If you have an appropriate tool for the task (IC Information), you'll get appropriate messages. Stats/skills and monkies are all involved in determining how fast you'll get through the barrier.

Several such barrier objects are now in the game, and more will come as appropriate.

Hmmm... Can I have a folding ladder?

4 steps should suffice... ;)

Well, I found one of them and I must say : Good Job!!!

If I had any building that was mine I would want lots of those laying around!

Niiiiiiice!

Okay so you cant pick it up? But with the appropriate tools you can  move it? How can you set one is it like block<exit> with <object>? I dunno I need some coffee or pop or something.
Wouldn't it be realistic to have multiple tools with different helpful qualities...? IE: If I'm holding something like a shovel or a sledgehammer that I can proceed to beat on the obstruction with... hehehehehe.

Wouldn't it be realistic to have multiple tools with different helpful qualities...?

Yes, but we've never been about 'absolute realism to the grittiest detail'...

Regardless, I believe this allready is true.

-Kevlar

This really work? I've tried it...and haven't even gotten acknowledgment that the item I'm using is working.