Basically, it was cheaper then the cost of eth by far.
Now they are a lot more.
CABS AH HEAR!
Basically, it was cheaper then the cost of eth by far.
Now they are a lot more.
CABS AH HEAR!
I'm just worried that players won't get out there and use the automated systems to make enough flash to buy cars as an alternative to paying outrageous taxi fees and will simply just take the shuttles.
It's a slippery slope between balancing convenience items and having cash on hand to make big RP-driven decisions that involve and require a big cash flow.
For me personally I try to do what is right for my char's sense of materialism and what I think I can best use to support Rp/Plots and other less active/fortunate players.
Not sure what my point is, I just hope this has the desired effect and doesn't just make people turn to using shuttles exclusively.
I guess i'm just struggling with the concept of having to think about filling my tank with gas before I put my flash in the hands of another player who has something I want.
So it's a non-issue I guess!
Getting to BLUE level requires using an aerocab or a personal bike/car/aero or dodging traffic if you're that good. The CHEX taxis won't travel there because of how the Express Tubes are configured.. or not configured. They were not lengthened like all the other tubes, so each room goes up by 5 rooms so to speak. Basically the coordinates are throwing off the taxis' ability to find a proper route. Aerocabs skip this process now by traveling up through the airspace between levels.
You'll notice two new skywalks (still need descrips) on green and blue. I put these in place to facilitate the movement of the aerocabs. You may also jump off of them if you wish, although remember to expect possible repercussions for doing crazier things on higher levels.
As always, if you run into a problem while using any of these features or come across something that should not be happening, please @bug it! I saw players run into multiple issues the other night and not one @bug was sent in.
Bikes aren't coded into the vehicle system, therefore can't be repaired amongst lots of other fun issues...but they work and seem to be in quite the abundance yet fundamentally outside of the realm of any skills usable with other vehicles.
Let's not sidetrack the topic, but tracking devices have always worked. The problem, which is really an IC problem or perhaps not the best use of code, lies with them using the SIC network, so if either the tracker or beacon is in a deadzone, you're not going to get a result. Another issue is things that are in rooms that do not have their proper coordinates set.