Please actively check areas of the game effected by these changes and @bug any undesirable results or odd behaviour as it's not always possible for us to identify every possible knock-on effect of a minor change.
Please actively check areas of the game effected by these changes and @bug any undesirable results or odd behaviour as it's not always possible for us to identify every possible knock-on effect of a minor change.
When making deliveries, check the messages all look ok and payment/delivery completes properly. @bug or @typo anything odd as appropriate.
Recoded smokables to use the stock drug system. This requires some further work, should be stable for use but may produce some inconsistent results. Report oddness!
I plan to add some better messaging to NPC Doctors so they tell you why they can't help you with detox at the moment, rather than the blanket failure message they currently give which is of no use to anyone.
May also add a more expensive "full body" detox option for certain conditions that normal detox can't handle.
Things like xm, xmote, etc should now return a "Usage" guide if entered without any arguments. @xhelp now differentiates between players and admin, so players won't see a list of channel commands they can't use.
Any issues, @bug.
Added a "newbie flag" to @who, the third '*' column will show 'n' for players who are under 2 weeks old.
Cosmetic changes to @invis'd players, now show as -Anonymous- with a fixed @wow that'll let newbs know about @invis.
Admin NB: Several other additions/functions for admin, see post on *admin mailer in-game.
1. If you're KO'd while grappling someone, you stay grappling them and it's no easier for them to escape while you're unconcious...
Fixed: When you're KO'd, anyone you're grappling is released immediately. No more grip of death.
2. Grapple uses the @trust system entirely incorrectly and as a result, as long as you trust anyone to grapple EVERYONE in the game can grapple you unchallenged.
Fixed: @trust 'x' to grapple now only allows the trusted person(s) to grapple you unchallenged.
This should be fixed - the order in which rooms were receiving the sound meant you were hearing echoes before the direct sound - which meant the main sound was being treated as an echo and blocked... nested loops and wonky logic.
I've done some basic tests and everything looks hunky-dory, but it would be useful if some people could fuck around with shouts in the streets over various distances and report if anything looks wrong.
Due to ANSI in the names of photos of rooms it wasn't possible to uniquely reference a room photo when dealing with many photos. If you had over 10 photos and some of them were of rooms you couldn't interact with them at all...
Nth has been tested by several players and no problems reported, but please @bug if anything out of the ordinary occurs while using it.