We have had the ability for some time now (though I just figured out we did tonight when researching doing this exact thing) to make clothing effect your stats and skills.
Some of you may know that when you pick up a minigun it effects your agility / dodge since it's such a big weapon.
Well, I've wanted to add stuff like that to armor for awhile now. I've only just started modding specific clothing to give benefits and penalties.
I started with Xo5. As makes sense, wearing a helmet should reduce your perception. It now does.
Wearing that armor, regardless of how high-tech and flexible, is going to reduce your movement speed. It now does.
The effects are cumulative. The more pieces of Xo5 you wear, the more penalties to your agility you get. It's not a HUGE amount, but it should make armors that are not as bulky (and therefor, that soak up less damage) a more popular commodity.
It also brings a more tactical sense to what you wear.
Are you going out on a mission that's going to require you jumping across loads of rooftops? Perhaps something more lightweight and flexible then Xo5 is what you want, so you don't go plummeting to your death.
Are you facing a foe who is slower, but is in really good physical condition? You don't need to worry about speed as much, so you should consider Xo5.
I will be modifying various armors and clothing over time.
This also allows us to create new armors. I know a specific player designed some bio-armor that was supposed to be lightweight. Perhaps this armor actually improves your speed, while offering less agility?
These are just thoughts, but look for some changes in the way your existing armor works. Especially the good stuff.
We are working on new types of armor that have different bonuses and penalties. In the end, mixing and matching may end up being what many people do.. which can lead to some potentially interesting results.