They have been given a face lift interface wise.
Oh, and they work. Really. 100%. No confusion, no lost funds, no 'what the hell does this do'. Help file for use of the chips is in the works. So, all you corpies and semi-corpies... get those credchips, because you'll need them soon.
Stores will soon be set up to take chips for transactions. After that a system for limiting what stores take which kind of payment will be put in. It is all round the corner soon.
XO3 Change Over
A debate raged across the admin channels, a debate about the themly ness of a thin mesh suit protecting you like plate steel. Spider weave technology was countered with increases in bullet velocity. The 'Star Trek' explaination was countered with the 'Laws of Physics'. After three or four hours of debate, a decision was reached.
XO3 was not going to cut it.
So, from the ashes, like a phoenix arises the replacement for XO3. I present to you, XO5!
Okay, basic deal is this, we needed a more modular armour set, a suit made up of parts. XO5 is made up of various peices that all go over top of an environmental bodysuit. The bodysuit is basically the same as the XO3 battlemesh, with one MAJOR change. Rather than stopping physical damage, it stops 'ephemeral damage'. (heat, radiation, acid, electricity, that sort of stuff.)
Yes there is code for different damage types.
Over the body suit straps parts. Chest plates, vambraces, that sort of stuff. These parts are weak against ephemerals, and strong against physicals. If one wants to be covered from head to toe for all situations (ie: if you are in eSWAT or really cool in the mix) you have to wear all the layers.
What does this mean for you the players?
It means we are OOCly pulling XO3 from the game. If you have a set of XO3, or an XO3 helmet, let an administrator know and we will swap you for XO5. Trade in gets you the XO5 environmental bodysuit and the XO5 chest plate.
The rest of the parts you will have to find ICly.
Yes, XO5 is better over all than XO3 was. Any questions can be directed to xhelp.
Changes to Stealth
The following changes to stealth have been made:
1: You can not sneak into and out of vehicles.
2: Posing and Emoting now unhide you, like say, even if you are not seen posing or emoting.
3: The XO5 helmet now acts as a disguise similar to the shrouds. More helmets will be moved this way as time goes on.
A few dozen bugs with various things, ranging from combat to economy systems have been fixed.
As usual, with any of the above, please keep an eye out for problems and report any bugs with detailed notes on the situation and what promts any tracebacks or errors.