One was the system we had before I started coding. The other was the system I created because the old system wasn't doing what it was supposed to.
However, they were still functioning independently. The old system handled if you became addicted to drugs. The new system handled withdrawals from drugs.
Under the old system pretty much anytime you took a hit from anything you became addicted. Under the new system any time you took a hit you would get withdrawals.
The old system had the ability to NOT make you an addict when you took a hit but the score you would have to roll was very high. I have reduced the score needed to not become an addict.
The old system also took into account how much of the drug you had been taking before deciding to make you an addict and now that the score is lower, you will usually not get addicted the first few times around, depending on your stats.
I have now tied the two systems together so that if you are not addicted to the drug you will not experience withdrawals.
I have also made it so if you're addicted to something it defintiely shows up in your @stats and if you are withdrawing from something it does as welll.
Please bug any problems / discrepencies and complain about any of the changes or offer me exceptional praise for my hard work here, on this thread.
Please @bug any weirdness.