MacOS had a 256 file limit on processes spawned from the terminal. I updated that, and last year and we restarted the MOO. It was not fixed.
This is a problem because as many of you may have encountered, sometimes we have to read data (e-notes, tv, scripts) from disk. And if they can't be read, things get a bit wonky.
The thing is, the MOO -never- has 256 files open. So WTF?
After we moved to our new server, the file limit was 1024 for processes by default. I thought the issue was resolved. It was not. We kept having the issue.
Turns out file-io has a built in limit that is set at compile time of 256 files. If it see's you have more than that, it says no, even if you're able. It's a hold over I guess, from times when open file handlers were a big source of latency or memory consumption I guess.
But STILL. The MOO -never- has that many files open.
Well, guess what? In Linux, everything is a damn file. Actual files being opened, but also socket connections. For those of you that don't know, each player connected equals a socket connection. And each time the MOO reaches out to an external service like a database or the website... that's a socket connection.
So now it makes more sense that we hit the 256 limit.
So, I updated the max files allowed to be opened in the fileio patch and recompiled the MOO. Then brought us back up. Then it still wasn't fixed, because I forgot to run 'make clean' before I ran 'make' which is why we had to go down for a minute again.
But now... I can confirm, it is fixed!