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a Glitch 38s Head Builder
- meowlorde 15s
- Veleth 7s
- Nyarlabrothep 21s
- SenatorDankstrong 18m
- NyanChicken 8m
- fopsy 3m
c MirageGM 42m The original cryptid.
- McStone 2h
- Hivemind 14s
- RedSteelButterfly 20m
- Andromeda 1h
- Ryuzaki4Days 28m Within another moment don't went Alice after it...
- Rillem 1m
- Kangarat 2s Rat.
- BrickAstley 7s Ain't no place for a hero.
- ragingcunt 1s that's not very cyperpunk of you
j Fengshui 15h <- My Book
- Tax 15h
j Johnny 1h New Code Written Nightly. Not a GM.
- Paullove 10h
And 9 more hiding and/or disguised
Connect to Sindome @ or just Play Now

They don't last forever

You are hereby warned that opening expired lockers has changed (that means every one of them I think).

You are also warned that sometime in the near future they may expell their contents when they expire even if your not around.

This should be considered 'The Way It's Always Been(tm)'.


So does that mean you can rent them? nice! :D

Any restriction on how many you can have?


Yes, yes it does. And no, no restriction besides the one per location one.


The lockers, which allready emptied themselves out upon opening when overstuffed (or expired), can no longer be overstuffed. If your locker was barfing on you before, you will no longer be able to fit that much stuff in it moving forward.

This is, of course, the way it has always been ICly.

If you find a specific item which seems to take up a disproportionate amount of space (remember these arn't full size gym lockers, they're little square deals with a fair amount of depth), please let us know and it will be examined.

And don't forget, as I have mentioned before, at an undisclosed point in the future lockers will expire even if you arn't there to collect their contents. You have been warned.