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- Hivemind 5m
- Lena 1m Yippee Ki-Yay
- Bonehead 12m
- Nyarlabrothep 7s
- Bear 1m
- Sly 1m
- Izzyneko 40s
- GioGio 5m
- BubbleKangaroo 29s
- BlaDed_Cloud 4s
- RailyDoutine 1m
- HolyChrome 10s
- meowlorde 6m
- Baguette 1h bitchmade
c MirageGM 47m The original cryptid.
- bitMuse 23s
- Mori 53m
- Wonderland 6m
- VermilionGrin 22s
- Kisaki 7m Do-Re-Mi, I-Love-You...Kazu-oops
- Varolokkur 1m
- BlazingCoconut 46s
- CookieJarvis 3m
- GrimButterCat 2m
- Ricardo 50s Ice skating uphill
- Laerad 21s
- Cortlyn1211 32s
- UnhappyCupcake 33m
- Succuboi 49s
- SacredWest 7m
- ragingcunt 29m that's not very cyperpunk of you
- Andromeda 7m
- Something_Wicked 14s
- Echtastic 28s
- FullDaDead 3m
- Rhea 5s
- MrFye 2s
- fopsy 48s
j Fengshui 4h <- My Book
- Tax 4h
j Johnny 13m New Code Written Nightly. Not a GM.
- Paullove 36m
And 32 more hiding and/or disguised
Connect to Sindome @ or just Play Now

Loot that Disappears
no more

Moving forward, you will no longer be able to loot from npc corpses items that will later disappear from your inventory. Items obtained from an npc through other means might still disappear later.

What's going on is the items are not meant to be kept permanently, they're meant to go away when the temporary character retires. Previously, we would let you loot and use these items temporarily too, but they can cause too many issues when they do.