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- PoliticalLemon 6s
- TheRunAway 3s
- PsycoticCone 14m
- BitLittle 23s
- Ralph 6h
And 14 more hiding and/or disguised

Meth Labs!
cook up something good

Those if you skilled with chemicals can now invest in the gear needed to produce drugs. Maybe your addiction will be a little easier to handle now! :)
Sweeeeet.

can they randomly blow up? And make everyone around them addicted?!

Use a pill press to make drugs you pop into your mouth.

Use a hydroponic grow farm to make drugs you smoke.

More coming ...

Sweet...SoOoo sweet.
The synthetics cooking lab is now available. Make your own pre-filled syringes!
Hrm...so is there a quality of narcotics now?
Blowing labs hurt.... a lot.
Quote: from ReeferMadness on 12:48 pm on Mar. 16, 2008[br]Hrm...so is there a quality of narcotics now?

Yes! As of today, when you produce drugs, you're going to produce drugs of various strengths. It's very dependent on skill.

Additionally, the drugs you produce have a chance of being something more than the vanilla variant. For each bonus a custom drug variant gives you, it'll give you a matching penalty elsewhere.

Corner the market on 'pharmaceutical grade Crimson Moon V-202' and make them want more.

The PocketDoc chemical analyzer is a portable, professional tool for the analysis of chemical compounds including pharmaceuticals, narcotics and other drugs.

Designed to show a detailed breakdown of the major compounds present in drugs.

I'm not sure if HydroFarms made for growing weed blow up on critfail in game, but could we get this changed if they do?

Synth Labs and Pill presses use chemicals and mixtures, etc.

Hydrofarms are pretty much just UV lamps, seeds, etc. They really shouldn't blow up.

And if someone wanted to invest in the drug market for new character chemists to play with a feel apart of the game then they're gonna need an entry level lab that isn't gonna send them to the vats when you crit fail on a tend.

The value of weed based drugs is so low relatively speaking to other types of drugs that having a lab that doesn't blow up won't effect the economy much. You could make the critfail on the farm just be a loss of a batch or something.

On that note, if someone wan'ts to drive cars and are new, we should have entry level cars that won't crash!

Find someone to back you with cash. Wear X05 when cooking crank.

The reason I'm bringing this up is, there is no way in hell i'm going to invest 60k in a hydro farm that shouldn't blow up ICly just so a newbie can login a few times blow it up then quit because he now owes someone a ton of  money and isn't cut out for SD's ruthlessness.

Too many new players come and go to throw away that much chyen..


Cars crash, weed doesn't spontaneously blow up the farm when you plant the seed too shallow...

I wasn't talking about the weed farms. But again, on that note, it happens everyday. Drifter meth cook starts cooking for badass tough guy. Drifter meth cook either steals/fucks something up. Drifter meth guy bounces out and leaves town.

I dunno but your posts just seem to scream "I am mad about loseing chyen".

More so "mad about a lab blowing up when it doesn't involve volatile compounds."

But ya, I can either choose to play it safe and not invest in a newbie and risk losing a newbie or invest and see if he rips me off.

If he rips me off FINE, I don't really care, their's IC ways to fix that problem.

I just don't like losing chyen to a blown up lab that probably shouldn't blow up.

I wasn't talking about the weed farms. But again, on that note, it happens everyday. Drifter meth cook starts cooking for badass tough guy. Drifter meth cook either steals/fucks something up. Drifter meth guy bounces out and leaves town.

I dunno but your posts just seem to scream "I am mad about loseing chyen".

didn't mean to double post but yeah. Maybe you put HME in your fuckin farm I don't know if they even blow up or not.
I don't know if they blow up or not either, thats why I'm asking! lol
They don't explode.
;-)