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- Manywaters 8s
- RailyDoutine 12m
c MirageGM 2s The original cryptid.
- Izzyneko 1m
- Nyarlabrothep 9s
- Something_Wicked 6s
- Hippo 3m
- Spark 30s C'est la vie!
a Slither 6m <--- Vote TMS
- Varolokkur 6s
- RedSteelButterfly 20s
- BlazingCoconut 3m
- Succuboi 28s
- Wonderland 23m
- meowlorde 8s
- ragingcunt 11s that's not very cyperpunk of you
- Ryuzaki4Days 18m Within another moment don't went Alice after it...
- Ricardo 3m Ice skating uphill
c Mench 18m Doing a bit of everything.
- HolyChrome 8s
- Dawnshot 12m
- Majere_Draven 3s
- Strummer 37s
- SacredWest 1h
- deskoft 22m
- Cortlyn1211 33s
- GrimButterCat 31s
- Andromeda 24m
- VermilionGrin 27m
- Jade1202 16s
- Baguette 1h bitchmade
- Kisaki 2h Do-Re-Mi, I-Love-You...Kazu-oops
- CookieJarvis 9s
- Mori 3m
- FullDaDead 3m
- MrFye 3s
- TofuShark 9h
j Johnny 2m New Code Written Nightly. Not a GM.
- Fayia 1h
j Fengshui 36s <- My Book
- Paullove 54m
And 27 more hiding and/or disguised
Connect to Sindome @ or just Play Now

Murder sprees just got a lot harder
Because snapping necks just takes time

Before now there was no restriction on the instant 'kill' command, allowing you to literally kill everyone in the room as fast as you can type it, assuming they were unconscious. This has been changed.

Killing someone who is unconscious instantly now consumes a combat round. This is the same as many other actions which you are used to not being able to spam, like eating and drinking. Out of combat, it will stop you from doing another action that requires a combat round. Inside combat, you will skip your next attack and do nothing.

Please plan your next murdering spree accordingly, as you will not find it so easy to pick off 5 gangers in as many seconds.

Dummy coder doesn't know how to switch logins on the website before posting.
Makes total sense.
This happened because of me \o/