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- Rangerkrauser 26s
- SacredWest 15m
- Gaijin_Guest 4s [Welcome to Sindome]
- CatharticLullaby 1m
- Malakai 1s
- DiamondNine 36s
- Kiwi 11m I guess there's always something killing me.
- Barrymore 36s
- Jameson 19m making the eternal black firmament my side bitch
- Vera 4m
- Nefret 26m
- Warlord203 5s
- pfh 45s
- Evie 18s
- BCingyou 3m
- Rabajoie 47m
c Mephisto 6m Malt doch nicht immer den Teufel an die Wand.
- waddlerafter 35s
- Rhex 1h
- Stiza13 5h
- Napoleon 4h Bad bish is bad.
- Grey0 2m
- geoux 6h Yikes!
j Johnny 1d New Code Written Nightly. Not a GM.
- Brozilla 3m
And 22 more hiding and/or disguised
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New Feature Round-Up
Grab bag of fun for the whole family!

There's been a few new features and some enhancements I've recently added which I thought might be of interest:

E-notes are now repairable with the right skills and tools. And ruin-able in the process if you are unlucky.

Engraving machines will now NEVER leave you without your item. Promise.

Paying your past due evictions amount doesn't screw you out the money, leaving you still evicted.

Two people trying to grapple the same target will no longer cause you to see double vision.

You must now be sitting in a vehicle to manipulate it's contents in any way.

Dragging someone who is in combat out of the room, or killing them in multi-combatant combat will no longer cause combat to become unstable.

Oh, and Super Happy Fun Land has gone over a week without a single game-breaking bug.

Questions and comments are welcome!


Oh yeah, and Chef's islands don't break on the shelves when you look at them, and don't leave you in an invalid state where you are still 'doing something' when you don't have the ingredients.

Super good... thank you for all the effort.

Very cool!