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- HolyChrome 5m
- Grizzly666 24s
- Baron17 15s
- BCingyou 20s
- MongOfTheWeek 3m
- PseudoStoic 16s
- BlazingCoconut 45s
- Supermarket 42s Chute her! Chute heeeer!
- Warlord203 31m
- Rangerkrauser 1m
- Mew 16m
- pfh 42s
- FancyPenguin 8s
- Varolokkur 7s
- Majere_Draven 1m
- CatharticLullaby 1m
- Jackserious 3m
j Johnny 3h New Code Written Nightly. Not a GM.
- Evie 4m
- JMo 23m Within cells interlinked.
- Mercury 1m
- Baguette 17m ye boi
- Dashiva 35s
- Dani 1m
And 29 more hiding and/or disguised
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New Feature Round-Up
Grab bag of fun for the whole family!

There's been a few new features and some enhancements I've recently added which I thought might be of interest:

E-notes are now repairable with the right skills and tools. And ruin-able in the process if you are unlucky.

Engraving machines will now NEVER leave you without your item. Promise.

Paying your past due evictions amount doesn't screw you out the money, leaving you still evicted.

Two people trying to grapple the same target will no longer cause you to see double vision.

You must now be sitting in a vehicle to manipulate it's contents in any way.

Dragging someone who is in combat out of the room, or killing them in multi-combatant combat will no longer cause combat to become unstable.

Oh, and Super Happy Fun Land has gone over a week without a single game-breaking bug.

Questions and comments are welcome!


Oh yeah, and Chef's islands don't break on the shelves when you look at them, and don't leave you in an invalid state where you are still 'doing something' when you don't have the ingredients.

Super good... thank you for all the effort.

Very cool!