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- wiebman 8m
- Newbs21 1m We're all crazy here!
- NovaQuinn 24m
- Vera 16s
- JMo 16m You can't have a conscience in the pimp game.
- Stingray 1m
- Kisaki 2m Don't Stop Music...
- Scarlyt 8s Sindome is ace.
- Evie 45m
- stylo 8m
- Barrien 1h
- Cyandeth 36m
- Baguette 3m ye boi
- Rapidvalj 1h
- ZaCyril 3m
- Grey0 38m
- Manywaters 3m
- coconut 39s
- Malanth 23s
- Storm 54m
- FancyPenguin 25s
- Ostheim 52s
- BCingyou 7s
- Dawnshot 4h
- Napoleon 40s Bad bish is bad.
- Azelle 58m
- Stelpher 1m
- wooshoo2 17h
j Johnny 52m New Code Written Nightly. Not a GM.
a Cerberus 30m Head Builder & GM when I need to
- jsmith225 13h
And 26 more hiding and/or disguised
Connect to Sindome @ or just Play Now

New Feature Round-Up
Grab bag of fun for the whole family!

There's been a few new features and some enhancements I've recently added which I thought might be of interest:

E-notes are now repairable with the right skills and tools. And ruin-able in the process if you are unlucky.

Engraving machines will now NEVER leave you without your item. Promise.

Paying your past due evictions amount doesn't screw you out the money, leaving you still evicted.

Two people trying to grapple the same target will no longer cause you to see double vision.

You must now be sitting in a vehicle to manipulate it's contents in any way.

Dragging someone who is in combat out of the room, or killing them in multi-combatant combat will no longer cause combat to become unstable.

Oh, and Super Happy Fun Land has gone over a week without a single game-breaking bug.

Questions and comments are welcome!


Oh yeah, and Chef's islands don't break on the shelves when you look at them, and don't leave you in an invalid state where you are still 'doing something' when you don't have the ingredients.

Super good... thank you for all the effort.

Very cool!