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- Napoleon 5s Bad bish is bad.
j Johnny 5s New Code Written Nightly. Not a GM.
- Hippie 4s
- Jade1202 1m
- Selly 1m
- Vivvykins 22s
- geoux 26m
- Cosmic 9s
- Rangerkrauser 29m
- Evie 4m
- Manywaters 26m
- Jameson 50m making the eternal black firmament my side bitch
- Atheran 58m
- Majere_Draven 1m
- Baguette 12m ye boi
c Mephisto 13m Malt doch nicht immer den Teufel an die Wand.
- Kiwi 28s I guess there's always something killing me.
- FancyPenguin 22m
- Supermarket 40s Chute her! Chute heeeer!
- RheaGhe 5s Something about butts.
- Constantdisplay 2m
- Damarung 10s
- DiamondNine 3m
- Varolokkur 1m
- pfh 3m
- BCingyou 3s
j Kwisatz 1d Definitely not a GM.
And 23 more hiding and/or disguised
Connect to Sindome @ or just Play Now

New Feature Round-Up
Grab bag of fun for the whole family!

There's been a few new features and some enhancements I've recently added which I thought might be of interest:

E-notes are now repairable with the right skills and tools. And ruin-able in the process if you are unlucky.

Engraving machines will now NEVER leave you without your item. Promise.

Paying your past due evictions amount doesn't screw you out the money, leaving you still evicted.

Two people trying to grapple the same target will no longer cause you to see double vision.

You must now be sitting in a vehicle to manipulate it's contents in any way.

Dragging someone who is in combat out of the room, or killing them in multi-combatant combat will no longer cause combat to become unstable.

Oh, and Super Happy Fun Land has gone over a week without a single game-breaking bug.

Questions and comments are welcome!


Oh yeah, and Chef's islands don't break on the shelves when you look at them, and don't leave you in an invalid state where you are still 'doing something' when you don't have the ingredients.

Super good... thank you for all the effort.

Very cool!