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- Vera 50s
- Rangerkrauser 2m
- FancyPenguin 6m
- Melpothalia 26m That's Mrs. Broken Brain [Bottom Text] to you!
- pfh 5m
- Jameson 8m making the eternal black firmament my side bitch
- Revex 29m
- SolBro 16m
- BCingyou 2s
- Wonderland 33s
- Baron17 1h
- Diani 39s Why do you write like you're running out of time?
- PriceCheck 0s
- Malakai 1m
- Lycanthorph 14s
- maxxieway26 2h
- Archer 6m
a Cerberus 5h Head Builder & GM when I need to
- crashdown 35m
- Cyberpunker 2m
- Malestrom 5h
j Johnny 1d New Code Written Nightly. Not a GM.
And 22 more hiding and/or disguised
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I'll pay you triple! You're throwing away a fortune!

Most parts of the economy honor "rarity", which affects the prices of things. NPC "scavengers" weren't doing so. They are now.

NPC's should now pay less for common things, more for rare things. But good luck locating them, and continue to enjoy low procurement prices when you go to fetch the common ones for them.

Holy crap on a cracker! Finally!

/me readjusts rarities


Three cheers for Linekin!

Where I used the word "common" above, that's economy jargon which means more like "overly common", "too common". I didn't mean to suggest that the default payouts for items which have "normal" or "neutral" rarity will change. They won't.