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- zxq 6s
- RedProtokoll 13m
- Hivemind 4s
- JMo 1h Nothin' to see here.
- deadliestcatch 0s
- SilverMoon 5m
- Soft_kitty 3m
- FunkyMango 2m
- Aye 11s
- AdamBlue9000 38m Rolling 526d6 damage against both of us.
- Slyter 54m
j Fengshui 15h
And 19 more hiding and/or disguised

I'll pay you triple! You're throwing away a fortune!

Most parts of the economy honor "rarity", which affects the prices of things. NPC "scavengers" weren't doing so. They are now.

NPC's should now pay less for common things, more for rare things. But good luck locating them, and continue to enjoy low procurement prices when you go to fetch the common ones for them.

Holy crap on a cracker! Finally!

/me readjusts rarities

Three cheers for Linekin!
Where I used the word "common" above, that's economy jargon which means more like "overly common", "too common". I didn't mean to suggest that the default payouts for items which have "normal" or "neutral" rarity will change. They won't.