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- Grig 2s
- Hivemind 2m
- BigLammo 4s
- adrognik 15s
- Sulfurado 1m
- SacredWest 39m
- NoShame 1s
- Veleth 47s
- JakeyBoy 1h
- hex37 33s
- KalopsiaTwilight 58s
- Hek 8m
- CookieJarvis 20m
- LegerdemainMouse 4s always sleepy zzzzz
- ReeferMadness 5m May the bridges I burn light the way.
- ZaCyril 48m
- deskoft 4h
- Wonderland 3m
- Dystopia2102 4m
- RedProtokoll 3s
- GrimButterCat 2m
- BCingyou 9s
a Mench 9m Doing a bit of everything.
- fopsy 1s
- Slyter 15m
And 34 more hiding and/or disguised
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I'll pay you triple! You're throwing away a fortune!

Most parts of the economy honor "rarity", which affects the prices of things. NPC "scavengers" weren't doing so. They are now.

NPC's should now pay less for common things, more for rare things. But good luck locating them, and continue to enjoy low procurement prices when you go to fetch the common ones for them.

Holy crap on a cracker! Finally!

/me readjusts rarities

Three cheers for Linekin!
Where I used the word "common" above, that's economy jargon which means more like "overly common", "too common". I didn't mean to suggest that the default payouts for items which have "normal" or "neutral" rarity will change. They won't.