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- Thia 3m
- AdamBlue9000 11s Rolling 526d6 damage against both of us.
- Burgerwolf 5m PANCAKES
- Ociex 1m Brownies for the win.
- hex 1s
- Rillem 2m Make it personal.
- SmokePotion 4s Right or wrong, I'm getting high.
- PainFeeler 5s
- Raven 14m I lost myself, in the dark charade.
a Mench 2h Doing a bit of everything.
- zxq 19m Tools: https://ansicolortool.neocities.org
- Vanashis 4h
- whatislove 30m
- Pladdicus 9m uh
- Sivartas 20s
And 29 more hiding and/or disguised
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Rarity
I'll pay you triple! You're throwing away a fortune!

Most parts of the economy honor "rarity", which affects the prices of things. NPC "scavengers" weren't doing so. They are now.

NPC's should now pay less for common things, more for rare things. But good luck locating them, and continue to enjoy low procurement prices when you go to fetch the common ones for them.

Holy crap on a cracker! Finally!

/me readjusts rarities

Gooooooooooooood.
Three cheers for Linekin!
Where I used the word "common" above, that's economy jargon which means more like "overly common", "too common". I didn't mean to suggest that the default payouts for items which have "normal" or "neutral" rarity will change. They won't.