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- Dawnshot 20s
- Manywaters 32s
- Constantdisplay 49s BOPPING
- arm0r3r 4m
- Baron17 3m
- Malakai 7m
- UnironicIrony 1m
- Andreas6191 1m
- BCingyou 3s
- Fire 15m
- Zumini 4m Sound Advice:
- Varolokkur 43s
- crashdown 25m
- JMo 25s Winners go home and fuck the Prom Queen.
j Fengshui 23m <- My Book
- vantablack 1h
- Selly 4m
- Jade1202 11s
- Hippo 1s
- Cyberpunker 1s
- jsmith225 1m
- TheRed_Comet 1h
- Warlord203 12m
- FancyPenguin 16s
- NovaQuinn 4m
- SacredWest 36m
- whatislove00 2m
- Damarung 5s
- Cosmic 0s
w Storm 1m I dabble in the puppeting.
- Rangerkrauser 4s
- agx 1m
- pfh 53s
- Stiza13 1m
j Johnny 1h New Code Written Nightly. Not a GM.
And 31 more hiding and/or disguised
Connect to Sindome @ or just Play Now

Recent Bug Fixes
SD Pest Control takes bug extermination seriously!

SHFL vending machines: They were broken by the update to vending machines, now they work again and properly restrict access to certain items.

Merchant overpayment at markets: If you haggled a vendor over the cap of 5000c when hawking an item, the seller would try to throw an item in to compensate for the price and still pay you the full price you haggled them up to! Now you can only haggle up to the maximum of 5000c with the possibility of an item thrown in and you don't get overpayed.

The wound errors, they burn! A range error was causing tracebacks when looking at someone with too many wounds. Fixed.

This is not the gridphone you are looking for. There was some skullduggery surrounding trying to look at an item on someone who had multiple instances of it. Now when there's an ambiguity you'll look at the first of the matching held items or the last marching visibly worn clothing.

It's a long way down... There was an issue with looking down from certain places. Turns out they were conspicuously matching 'down' as a keyword for the edge overlooking the void.

He's dead, Jim. Previously you could manage to put corpses on operating tables and patient gurneys, albeit with a TB. Not anymore, since it causes too many problems for a dead man that can't be helped anyway. You're a doctor, not a miracle worker.

Is that the Light? No, it's a traceback. Fixed an error where if you died before a script finished, it'd make a fuss about not being able to recycle, what with not existing anymore and everything.

Hey! Give me back my stuff! Or at least pay me! NPCs didn't give your crap back or didn't pay you because of the disguise update preventing them from targeting you properly. Sorry, Johnny, that's not "working as intended". ;) Now if you're disguised they give you your stuff back and they let you know why.

I spy with my little eye something beginning with "Forum Alias" No more seeing people's OOC aliases if they go to the Lounge while you're 'watching'.

Why can't I take a closer look at its parts? Because you can't. And now instead of spitting out an ugly error it tells you so. :)

I bet they didn't think of putting turrets INSIDE the tank... Sorry, no fighting in the recombination tank either. Now it behaves as normal instead of spazzing out at your weirdness.

Honorable Mentions for Non-Bugs!

I cloned but still have a clone?! You corpse cloned. It's not rocket surgery.

This painter has made an erroneous brush stroke! @typo it, not a @bug.

An exit I can't see? It's some kind of... PHANTOM EXIT?!? It's a hidden exit. Calm down, Hideo Kojima.

Excuse me sir, you must have made some mistake regarding my pay... Nope, what did you expect from someone buying shit on the street, baka? Find things for cheaper or sell to baka immies.

Kool, thanks for the bug fixes!

Ah, yes. Time to beat bakas in SHFL.

Nice work, admin!

When you see multiple bugs you reported being fixed.

"women are ugly" Har, har. Not anymore. The female analog of beautifying male attire now has the same stat buff.

Lindsay Kemp's Windshield You can now peer into vehicles with missing windshields.

Schrodinger's Heater An easy fix, let us know if your guns are both jammed and not jammed at the same time again.

Who's Watching? I wanna know what I'm watching! You can only watch people now, and can try to 'watch all'. If there's too many people, some might slip out of mind.

Asshole Delivery Givers They should now actually give you your crates and do things in the right order. Let us know if they magically teleport again.

I don't know you but I'll take that off your hands. Scavenger NPCs now ask you to take your damn hood off, baka.

The Longest VR Deathmatch The NPCs ended their 48 hour SHFL marathon. That was my bad. Sorry. You can go play now.

The wound errors still burn! Not anymore. Hopefully. We might need to develop brand new anti-chemical-weapon solutions for this one.

Great work!

Fantastic fixes! Thanks for all the hard work!

Potion Chugging: Medpaks now take a combat action.

Hands-free Clothes: You're going to put everything else away and hold clothes before wearing them and after removing them.

Was I supposed to turn it on?: Beacons need to be activated before calibration.

You can now only block manholes with manhole covers.

Fixed issue with tracebacks / run out of ticks on folks with big inventories

1. you must have at least as much money on you as a litre of eth costs, or you won't be able to pump it.

2. you can no longer peer into motorcycles. they have no windows. this was causing a traceback.

1. Fixed several places with old code that had been copied poorly. This includes cubes and any cube descendants. Enhanced vision should work properly in these areas now.

I'm pretty excited about the eth issue being fixed. I feel like I reported that a long while ago (and I probably wasn't the only one). Fix hype!


There was some old code that let you '@default-htoh me is nothing' probably held over from some time when you could reasonably clear your default hand to hand or @default-weapon. This would be cool if combat didn't rely on @default-htoh being either brawling or MA. You can no longer set your default to nothing. I've checked everyone in game, and only the person who reported the issue was broken.


I've fixed the file permissions that were preventing the community form search from working.


The SIC payment terminal code was... 70 lines long. I've refactored it to 18 lines. I... it was a mess. It's much cleaner now. Also, the bug fix comes in the form of not allowing you to pay more than your past due SIC bill. Previously if you owed 1000 and paid 2000 the extra 1000 just went into the aether. I've also cleaned up the interface a bit and added some better messaging.


There was an issue with the new vision code that caused TBs when you looked at wardrobes and rooms that had a LOT of items in them. I reported this fix elsewhere but logging here for consistency. there is now a _suspended version of the verb that was running out of ticks.


I don't know how this broke. There was a prop missing that I am 98.5% sure we moved over to production when we updated vending machines but it wasn't there.... weird. It's fixed now. Bash works.


This has been fixed a while ago. TV schedule is working again.


Sometimes when you have @wrap on and a shorter line length colors will get weird. This is a bug, yes, but not something we can fix. Just change your linelength or turn off word wrap and let your client handle the wrapping.


Cyberware that had a negative PDS score (yeah, it's a thing, but only for special cases) was breaking the eval cyberware feature. I've fixed this :)


Because of the way ambient pick pocketing worked, you could technically be pick pocketed (as happened to a player) while in mid air between rooftops. This won't happen anymore.


Eth pumps had a bug where they would let you pump gas even if you didn't have enough money for a full gallon. I've fixed this and fixed a bug I caused by that fix. They should work as expected now.

-- S


There was an issue with the part matrix on some motorcycle parts (Fenders & Front/Back ends)

They were uninstallable but not reinstallable. This has been fixed.


- Fixed the messaging so that it doesn't show 'nothing' during engravement.

- Added a help file on the machine (when you do help engravitron when in the room with it)

- Fixed the 'open' verb (which was on the object because of it's parent) to tell you to use engrave instead, since open doesn't work on that machine.


Fixed some typos that were submitted as bugs. Please don't submit typos as bugs. Use @typo instead.


Reaped characters appear in the characters page. It's a thing. We know it. You don't need to @bug it.


Sometimes if you enter something weird in a terminal it will spam the hell out of you. Just disconnect when this happens and reconnect. No need to continue @Bugging it. We are aware of the issue.


May have already reported this as fixed, but in case I forgot, we now have an 'awake' check on escorting to make sure sleeping people don't continue escorting.


This will no longer try to run if you aren't on a channel.


Looking at a flyer in someones hand was causing a TB, I fixed this a while back.


Not being able to stash/freehands while too tired is not a bug. Working as intended. Dat fatigue.


Whoops. I fucked up a bunch of letters when I was fixing the TOO MANY FILES OPEN thing. At least that's what I think. I've restored 99% of them from a backup but there may be a few that are now effed up. If that's the case for yours, sorry. Not much I can do to resolve it. Should really only be like 10 out of 1000+ though.


Market's that aren't mazes (like the one in San Mara) will not cause tracebacks when looking at objects that don't exist anymore.


The NPC name will no longer show up as 'nothing' when you purchase from a store.


If you go @ooc you will not auto stop following/sneaking and auto stop escorting. This prevents you hearing people talking ICly if you are OOC due to followers hearing you automatically when walking without being addressed. Also probably fixes some other edge cases.

@UNTRUST shrouded people

You might have trouble untrusting shrouded people if they were disguised/not disguised and are/are not now. This sucks, but also, this is the kind of situation @Untrust all is for.


There were some items with a rarity that was set to so common that they were returning a value of 0. I've fixed them, and fixed the code that sets rarity to prevent it from happening again. Vending machines that had 0c for a price will now show the correct price and items will be purchasable again.

SIC Chips
New SIC chips were not 'unencoded' as they should have been. They had some garbage data which prevented them from being encoded. This is fixed.

'help gen-index'
This shows you most of our help files. It was running out of ticks. This is fixed.

They will now pay out even if your payout more intuitively, skirting an issue with the earnings cap where you would never get paid out because the item was worth more than you could earn by a lot.

Bug fixed where there would be dividing by zero if you set the rows or cols to 0.


If someone you trust perms, you would continue to trust their next character, leading to you getting meta info, and also to weird possible situations.

This has been fixed. When someone perms, they will be purged from all characters @trust records within 30 minutes or so.