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- F9DFCQ 1m
- AdamBlue9000 7s Rolling 526d6 damage against both of us.
- Rillem 59s Why's the weed always gone?
- JanekSembilan 2s
- Gragulon 59m
- Slyter 15s
- spungkbubble 17s
- Emily 58s I lost myself, in the dark charade.
- SolBrother 12s
- BubbleKangaroo 7s
- Fogchild1 4s
- Cword 29m
- adrognik 12s
- zxq 23m
- QueenZombean 4m Singing the song that doesn't end, yes it goes...
- Veleth 2m
- Hivemind 1m
- Sivartas 9s
- Diamond 40s After Winter, must come Spring.
j Fengshui 0s
- NightHollow 53m
a Mench 2h Doing a bit of everything.
And 21 more hiding and/or disguised

Service NPCs will automatically go home
In the event they are left out, or moved forcibly

It came to our attention today that a Doctor at one of the clinics was not responding to requests for healing. This was because the doctor was not in their clinic! They were in the waiting room. This was because they were puppeted and left in the wrong room. This could also have happened if a player grabbed the NPC and dragged them away into another room and left them there when a GM wasn't paying attention.

I've put together some code that will automatically return service ncps (like shopkeepers, bartenders, and doctors) to their proper place if they aren't otherwise engaged (with being dead, or puppeted).

This should keep things running a bit smoother and reduce the need for GMs to put NPCs back if there is combat, or other shenanigans.

-- S