Existing players used to logging in with their character name and moo password must signup for a website account.
- DashB 3m
- Wulf 10s
- Fogchild1 1h
- Maru 2s
- Pladdicus 1m uh
- Crooknose 1m
- Rosethorn 1m
- Raven 17m I lost myself, in the dark charade.
- Rillem 12s Make it personal.
- Ociex 13m Brownies for the win.
- SmokePotion 1s Right or wrong, I'm getting high.
a Mench 6h Doing a bit of everything.
- PepicWalrus 35s The walrus is natures greatest warrior
- zxq 3m Blackcastle was no ordinary prison.
- Sivartas 13m
- AndThenWhat 3h
- NightHollow 13m
And 32 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Service NPCs will automatically go home
In the event they are left out, or moved forcibly

It came to our attention today that a Doctor at one of the clinics was not responding to requests for healing. This was because the doctor was not in their clinic! They were in the waiting room. This was because they were puppeted and left in the wrong room. This could also have happened if a player grabbed the NPC and dragged them away into another room and left them there when a GM wasn't paying attention.

I've put together some code that will automatically return service ncps (like shopkeepers, bartenders, and doctors) to their proper place if they aren't otherwise engaged (with being dead, or puppeted).

This should keep things running a bit smoother and reduce the need for GMs to put NPCs back if there is combat, or other shenanigans.

– S