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- baewulf 3s
- QueenZombean 2s Singing the song that doesn't end, yes it goes...
- SomeGuy 43s
- Rillem 43m Why's the weed always gone?
- Sivartas 1m
- Gragulon 1h
- AdamBlue9000 9m Rolling 526d6 damage against both of us.
a Mench 44m Doing a bit of everything.
- zxq 8m
- Fogchild1 5m
- Hivemind 47s
j Fengshui 33m
- Diamond 24s After Winter, must come Spring.
- NightHollow 8h
And 21 more hiding and/or disguised

Service NPCs will automatically go home
In the event they are left out, or moved forcibly

It came to our attention today that a Doctor at one of the clinics was not responding to requests for healing. This was because the doctor was not in their clinic! They were in the waiting room. This was because they were puppeted and left in the wrong room. This could also have happened if a player grabbed the NPC and dragged them away into another room and left them there when a GM wasn't paying attention.

I've put together some code that will automatically return service ncps (like shopkeepers, bartenders, and doctors) to their proper place if they aren't otherwise engaged (with being dead, or puppeted).

This should keep things running a bit smoother and reduce the need for GMs to put NPCs back if there is combat, or other shenanigans.

-- S