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- UnlimitedCuriosity 2s
- johnsonamj3 51s
- Varolokkur 3m
- Stiza13 1m
- BCingyou 6m
- Atheran 11s
- JMo 23m Winners go home and fuck the Prom Queen.
- Dani 7s
- Vera 3s youtu.be/-ACGeYMKYVE
- dwtm 16s
w Storm 3m I dabble in the puppeting.
- UnironicIrony 4m
- Rangerkrauser 2s https://www.youtube.com/watch?v=FTb97wTsK9g
- Mory 30s http://www.novelupdates.com
- fujiyamyam 7m
- Vivvykins 15m
- Jade1202 2s
j Fengshui 2s http://www.amazon.com/dp/B00M0DV5IQ <- My Book
- Wahnsin 17s
- Baron17 10s
- Cosmic 24s
- NovaQuinn 46s
- Damarung 32s
- vantablack 16m
- pfh 53m
- Fire 9s https://i.imgur.com/CF2ywFy.jpg
- whatislove00 2s youtu.be/YBCrkFB8nvc
- Echtastic 5s
- Marioanius 9m Hamilton wrote, the other 51!
- crashdown 17m
- KRPNGDEATH 1m
- FancyPenguin 1m
- TheRed_Comet 7h
j Johnny 5h New Code Written Nightly. Not a GM.
- SacredWest 1m
And 32 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Service NPCs will automatically go home
In the event they are left out, or moved forcibly

It came to our attention today that a Doctor at one of the clinics was not responding to requests for healing. This was because the doctor was not in their clinic! They were in the waiting room. This was because they were puppeted and left in the wrong room. This could also have happened if a player grabbed the NPC and dragged them away into another room and left them there when a GM wasn't paying attention.

I've put together some code that will automatically return service ncps (like shopkeepers, bartenders, and doctors) to their proper place if they aren't otherwise engaged (with being dead, or puppeted).

This should keep things running a bit smoother and reduce the need for GMs to put NPCs back if there is combat, or other shenanigans.

-- S