Existing players used to logging in with their character name and moo password must signup for a website account.
- Thia 4m
- AdamBlue9000 1m Rolling 526d6 damage against both of us.
- Burgerwolf 8s PANCAKES
- Ociex 2m Brownies for the win.
- hex 24s
- Rillem 4m Make it personal.
- SmokePotion 21s Right or wrong, I'm getting high.
- PainFeeler 27s
- Raven 15m I lost myself, in the dark charade.
a Mench 2h Doing a bit of everything.
- zxq 20m Tools: https://ansicolortool.neocities.org
- Vanashis 4h
- whatislove 31m
- Pladdicus 10m uh
- Sivartas 1m
And 29 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Service NPCs will automatically go home
In the event they are left out, or moved forcibly

It came to our attention today that a Doctor at one of the clinics was not responding to requests for healing. This was because the doctor was not in their clinic! They were in the waiting room. This was because they were puppeted and left in the wrong room. This could also have happened if a player grabbed the NPC and dragged them away into another room and left them there when a GM wasn't paying attention.

I've put together some code that will automatically return service ncps (like shopkeepers, bartenders, and doctors) to their proper place if they aren't otherwise engaged (with being dead, or puppeted).

This should keep things running a bit smoother and reduce the need for GMs to put NPCs back if there is combat, or other shenanigans.

– S