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- MongOfTheWeek 0s
- Vera 2s https://youtu.be/u4EMmvP8rWo
- Varolokkur 12s
- Kisaki 22m Do Re Mi, I Love You
- Fire 1m https://i.imgur.com/CF2ywFy.jpg
- Dani 24m
- skitatas 42s
- WHYTENINJA96 16m
- Jade1202 42s
- NovaQuinn 25s
- natsu 1s
w Storm 5m I dabble in the puppeting.
- Grizzly666 31s youtu.be/SDTZ7iX4vTQ
c Mephisto 25m Malt doch nicht immer den Teufel an die Wand.
- Warlord203 22s
- BCingyou 14s
- coconut 1s
- SoulTune 24m
- Baron17 1h
- pfh 1m
- Evie 1m
- Grey0 6s
And 23 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Service NPCs will automatically go home
In the event they are left out, or moved forcibly

It came to our attention today that a Doctor at one of the clinics was not responding to requests for healing. This was because the doctor was not in their clinic! They were in the waiting room. This was because they were puppeted and left in the wrong room. This could also have happened if a player grabbed the NPC and dragged them away into another room and left them there when a GM wasn't paying attention.

I've put together some code that will automatically return service ncps (like shopkeepers, bartenders, and doctors) to their proper place if they aren't otherwise engaged (with being dead, or puppeted).

This should keep things running a bit smoother and reduce the need for GMs to put NPCs back if there is combat, or other shenanigans.

-- S