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- Supermarket 4s Sleep is a sexy lover.
- Baguette 2m ye boi
- ComradeNitro 17m
- Archer 8s
- Selly 7m
- Strummer 4m
- Atheran 3m
- RealHumanBean 4m Something?
- geoux 5s
- Scarlyt 35m <3 <3 <3 The admins are the bestest! <3 <3 <3
- Grizzly666 26s Oh no! I lost my knife in a hookers belly!
- MasterGOAT 1m
- Oberst 32m
- villa 5s
- Brozilla 1h
- deepBlue 18m
- Moonmyung 12m
- KalaniPup 1h
- waddlerafter 35s
- White 28m I am just a boy.
- Barrien 2m
- Vivvykins 1m
- Dawnshot 1m
- Jameson 57m making the eternal black firmament my side bitch
- jsmith225 1h
- Damaged 2h
- barbiedoll 40s
- Ryuzaki4Days 52s
- FancyPenguin 24m
- Jade1202 45s
c Mephisto 4m Malt doch nicht immer den Teufel an die Wand.
- Vera 13s
- PriceCheck 3m
j Johnny 22h New Code Written Nightly. Not a GM.
a Cerberus 1m Head Builder & GM when I need to
- SacredWest 18s
And 31 more hiding and/or disguised
Connect to Sindome @ or just Play Now

Service NPCs will automatically go home
In the event they are left out, or moved forcibly

It came to our attention today that a Doctor at one of the clinics was not responding to requests for healing. This was because the doctor was not in their clinic! They were in the waiting room. This was because they were puppeted and left in the wrong room. This could also have happened if a player grabbed the NPC and dragged them away into another room and left them there when a GM wasn't paying attention.

I've put together some code that will automatically return service ncps (like shopkeepers, bartenders, and doctors) to their proper place if they aren't otherwise engaged (with being dead, or puppeted).

This should keep things running a bit smoother and reduce the need for GMs to put NPCs back if there is combat, or other shenanigans.

-- S