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- Rangerkrauser 21s youtu.be/FTb97wTsK9g
c Mephisto 17m Malt doch nicht immer den Teufel an die Wand.
- arm0r3r 22s
- Fire 5m https://i.imgur.com/CF2ywFy.jpg
- BCingyou 6m
- Rabajoie 1m
- Grey0 4m
- Warlord203 56s
- Baron17 3m
- DiamondNine 13s
- Revex 2m
- Malakai 11m
- Napoleon 4h Bad bish is bad.
j Johnny 6h New Code Written Nightly. Not a GM.
- Brozilla 5m
- pfh 11h
j Kwisatz 6h Definitely not a GM.
And 17 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Service NPCs will automatically go home
In the event they are left out, or moved forcibly

It came to our attention today that a Doctor at one of the clinics was not responding to requests for healing. This was because the doctor was not in their clinic! They were in the waiting room. This was because they were puppeted and left in the wrong room. This could also have happened if a player grabbed the NPC and dragged them away into another room and left them there when a GM wasn't paying attention.

I've put together some code that will automatically return service ncps (like shopkeepers, bartenders, and doctors) to their proper place if they aren't otherwise engaged (with being dead, or puppeted).

This should keep things running a bit smoother and reduce the need for GMs to put NPCs back if there is combat, or other shenanigans.

-- S