(Edited by Rastus at 3:26 pm on June 5, 2002)
|-||LegerdemainMouse||1m||always sleepy zzzzz|
|j||Fengshui||1m||http://www.amazon.com/dp/B00M0DV5IQ <- My Book|
|-||Ryuzaki4Days||2s||Take drugs. Kill a bear.|
|And 27 more hiding and/or disguised|
I like it in the old system personally, it ment you needed an IC response (even though it was sometimes OOC). In order to function properly. Under this system, you can't walk up to someone who you think may run from you. (Example: Chaim walks up to Dean, Chaim decides to follow Dean. Chaim starts talking. Dean runs. Chaim follows.) T
It can't happen like that now.
when you type 'follow <name>' it sends a message to that person telling them that so and so starts following them. They wouldn't know until they leave if someone starts to follow them.
I say go back to the original follow... or make a roll to see if they notice someone has started to follow them
And I know people who do say ICly that they're following, or indicate for the other person to go ahead and they'll follow.
The follow notice is helpful though for those who don't tell you IC and sometimes still you would think a person had set it up and take off and they hadn't and you'd have to go back and get them.
It would be nice if when you're hiding you could see who spots you. If for instance Gally who likes to be the super duper sneaky one is standing three feet away when Tash walks in the room, and if by some amazing happestance Tash manages to see Gally Gally will realise it because she'll get a message that's something like, "You are still hidden to all but Tash," or something.
I dunno, just an idea.
Go e e e e sneak s s s w
It stops at the end of go and then clogs up que. I hit 'stop walking' and then do the sneak part.
and I agree with Lujan in the fact that notifying the hider would be a bit off kilter. But yeah...if it was based on code that'd be cool..hehe...
I think this is probably the most complex movement code in any M**. Silly Rastus.