(Edited by Rastus at 3:26 pm on June 5, 2002)
|-||Chrissl1983||6m||Really enjoying this awesome game to the fullest!|
|c||Mephisto||19m||Malt doch nicht immer den Teufel an die Wand.|
|-||Newbs21||35s||We're all crazy here!|
|-||Napoleon||6m||Bad bish is bad.|
|j||Johnny||1d||New Code Written Nightly. Not a GM.|
|a||Cerberus||4h||Head Builder & GM when I need to|
|And 21 more hiding and/or disguised|
Wasn't the point of follow not giving a message when someone started following you so that you could do it in secret? Under this system, you have to be hidden in order for it to not get a message.
I like it in the old system personally, it ment you needed an IC response (even though it was sometimes OOC). In order to function properly. Under this system, you can't walk up to someone who you think may run from you. (Example: Chaim walks up to Dean, Chaim decides to follow Dean. Chaim starts talking. Dean runs. Chaim follows.) T
It can't happen like that now.
No, you misunderstand.
when you type 'follow <name>' it sends a message to that person telling them that so and so starts following them. They wouldn't know until they leave if someone starts to follow them.
I say go back to the original follow... or make a roll to see if they notice someone has started to follow them
I really like that you can plan out your sneakiness now. Its peachy keen.
And I know people who do say ICly that they're following, or indicate for the other person to go ahead and they'll follow.
The follow notice is helpful though for those who don't tell you IC and sometimes still you would think a person had set it up and take off and they hadn't and you'd have to go back and get them.
It would be nice if when you're hiding you could see who spots you. If for instance Gally who likes to be the super duper sneaky one is standing three feet away when Tash walks in the room, and if by some amazing happestance Tash manages to see Gally Gally will realise it because she'll get a message that's something like, "You are still hidden to all but Tash," or something.
I dunno, just an idea.
I can't do a:
Go e e e e sneak s s s w
It stops at the end of go and then clogs up que. I hit 'stop walking' and then do the sneak part.
and I agree with Lujan in the fact that notifying the hider would be a bit off kilter. But yeah...if it was based on code that'd be cool..hehe...
I think this is probably the most complex movement code in any M**. Silly Rastus.
I personally don't like the fact that someone sees a message when you start following them. That's completely un-IC and can disrupt a whole lot of IC actions. Such as planning to follow someone out of a room where combat is not allowed before attacking them. The person will see you start to follow them and stay there until you give up and decide to take off. This is just one example of many possible scenarios. Basically, you wouldn't see someone start to follow you. What do they do, attach a follow rope to your belt buckle or something? Anyway, one way around this would be adding an @trust <anyone> to follow me to the @trust system. If the person is trusted to follow you, you'll see the message. That would do away with your concern of the whole 'Lead on' arguement. After all, someone that is not trusted to follow should not always stay on their tail while someone that -is- trusting someone to follow them would wait up and make sure they stayed on their tail.
If im being redundant (which i have a habit of doing) go head and chastise me, but here it goes. Is there a way to follow someone while hiding from them specifically? and if theres not id like to see a way to do it....i mean if im tailing someone and want to stay hiddin from them it should be easier to do than to hide from a room full of people.