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- Baron17 16s
- FairyBlue 5m
- NovaQuinn 3m
- styloh 10m
- Cyberpunker 17s
- ComradeNitro 5m
- Stiza13 8s
w Storm 14s I dabble in the puppeting.
- Fire 3m https://i.imgur.com/CF2ywFy.jpg
- waddlerafter 2m
- Strummer 5s
- KRPNGDEATH 15s
- Rangerkrauser 3m youtu.be/FTb97wTsK9g
- Dawnshot 23s https://youtu.be/qg_7saEbnwE
- UnironicIrony 5s
- arm0r3r 10m
- Dani 13s
- Selly 33s
- Majere_Draven 2m
- tachi 20s
- Malakai 5m
- Jade1202 17s
- Atheran 33s
- Echtastic 1m
- Vivvykins 4m
- Cosmic 14m
- pfh 18m
- SacredWest 2h
- jsmith225 1m
- FancyPenguin 59s
- Varolokkur 13m
- Baguette 33m ye boi
- Warlord203 38m
- TheRed_Comet 16m
j Johnny 5h New Code Written Nightly. Not a GM.
And 19 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Tracking Equipment
bugs, debuggers, trackers

In the course of working on some other code, I stumbled upon the tracking equipment code and noticed it was using the electronics tech skill. Since this is obviously a security thing, I switched it to secure tech.

Works for me. :)

So does this mean that dots/beacons actually work now?
BTW that is one complicated system...I mean it is simple but...so easy to get frustrated with. I think I'll make a wiki entry for how to set up tracking beacons (if they work) as well as for how to set up your home security network (scanning shit to other shit etc)