Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- Iron_Peach 6m
- br85 7m youtu.be/tT3ngD2-llQ
- OyVey 7m
- scifi4life 2m
- JhinD 11s
- pfh 7m
- Price 59m
- Evie 4m
- Jericho 1m
w Dreamer 32m
- BCingyou 1m
- Kiwi 21m I guess there's always something killing me.
- Brozilla 41m
w Mobius 12m
- Grey0 49m
- Seir 2h
j Kwisatz 11h Definitely not a GM.
a Cerberus 9h Head Builder & GM when I need to
j Johnny 13h New Code Written Nightly. Not a GM.
- Hour 2h I like frogs. :)
And 14 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Vending Machine Updates
Mephisto and Slither make em better

Hey Everyone -

Mephisto and I have spent a fair amount of time reworking the really old code that was running both always stocked and player run vending machines. Mostly the code was written by Mephisto, with me reviewing and offering commentary. I'm sure he will post a follow up on things i've missed, but I wanted to put the major changes out there for folks who interact with these machines regularly.

1. Complete code overhaul. This code was written almost 20 years ago and then built upon. It was not in line with other systems we have in the game, and it needed a rework. That rework has been done.

2. The machine owner is your character, not your player object, so you don't still have access if you perm. Sowwy. Not that anyone did this, but just saying.

3. Bashing a vending machine to attempt to steal something from it has always been possible, but it was always a bit wonky. This has been reworked. The way it handles multiple bash attempts, and other generalized things like fucking you up with electricity if you piss it off, has been changed. It also makes known when it is in HIGH AWARENESS mode.

4. The way player run vending machines work, and look, and act, remains unchanged on the surface (aside from the bash stuff), though the underlying code is much cleaner.

5. Auto stocking vending machines will now obey RARITY. That means that if the game has too much v-202 in it, vending machines won't continue to let you purchase that shit. It also means that the price will change based on how much of something is on the market elsewhere. This is the biggest change really.

6. Messaging. The messaging has been refactored a bunch to be more in line with our current standards, and is much more customizable from our end, machine to machine.

Thanks Meph, for all the hard work on this. Any issues, please report. Any feedback, please suggest.

Meph, did I miss anything major?

-- S

I don't know if this has been fixed, but you can't buy drugs from any nice dreams vending machines since yesterday (specifically endo, haven't tried for other drugs). I get a traceback error when the command is used.

Should be, yes.