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- DiamondNine 17s
- Valentine 2m
- SacredWest 11m
- Stelpher 57s
- Baron17 1m
- toughmudder 4s
- Kazaf 1m
- Malakai 1m
- waddlerafter 2m
- crashdown 1m
- Atheran 55s
- Speccy 20m
- Jain 53s
- soultrip 3s
- Storm 3m
- Hippo 3m
- attaboy 16s
- Barrien 1m
- Napoleon 8s Bad bish is bad.
- YourLeftHand 1h
- Jper 1m
- Vera 4m
- Marioanius 3m Hamilton wrote, the other 51!
- Ghostinthekeys 3s
- jsmith225 1h
- Cyberpunker 38m
- Fire 33m
- stylo 6h
j Johnny 2h New Code Written Nightly. Not a GM.
- Azelle 1h
a Cerberus 40m Head Builder & GM when I need to
And 25 more hiding and/or disguised
Connect to Sindome @ or just Play Now

WJF Enforcers
wheee fun

Okay, for those of you who use these or might be using these in the future, I am currently looking into the bug issues with them and how they are used. Damon did a good job on setting them up, but he rushed through the code and left for boot camp before finishing them up completely and dealing with the bugs.

Bear with me for a bit while I'm dealing with the following changes to them:

Fixing how ammo is handled and which ammunition is used. (some different than current)

Messages seen by other players for various activations.

The weapon's description for which mode it's in and correctly showing that it's loaded/unloaded.

I hope to have this finished soon and will post again with the completion. For the rest of you that this doesn't affect, there's quite a few new things that have been released.. so enjoy.