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- Gillian 2s
- Crooknose 1m
- Nyarlabrothep 1s
- SenatorDankstrong 14m
- NyanChicken 14m
- fopsy 47m
c MirageGM 15m The original cryptid.
- McStone 1h
- Hivemind 29m
- RedSteelButterfly 3m
- Andromeda 56m
- Something_Wicked 1h
- Ryuzaki4Days 1m Within another moment don't went Alice after it...
- Rillem 45s
- Kangarat 8s Rat.
- BrickAstley 36s Ain't no place for a hero.
- ragingcunt 40s that's not very cyperpunk of you
j Fengshui 15h <- My Book
- Tax 15h
j Johnny 1h New Code Written Nightly. Not a GM.
- Paullove 10h
And 17 more hiding and/or disguised
Connect to Sindome @ or just Play Now

WJF Enforcers
wheee fun

Okay, for those of you who use these or might be using these in the future, I am currently looking into the bug issues with them and how they are used. Damon did a good job on setting them up, but he rushed through the code and left for boot camp before finishing them up completely and dealing with the bugs.

Bear with me for a bit while I'm dealing with the following changes to them:

Fixing how ammo is handled and which ammunition is used. (some different than current)

Messages seen by other players for various activations.

The weapon's description for which mode it's in and correctly showing that it's loaded/unloaded.

I hope to have this finished soon and will post again with the completion. For the rest of you that this doesn't affect, there's quite a few new things that have been released.. so enjoy.