If you have any questions xhelp.
|-||aethertm||1m||Never scratch face after night with sticky bum.|
|-||Kiwi||15s||I guess there's always something killing me.|
|-||pfh||19s||Are you the guy? Are you the GUY?|
|-||Adriane||2h||@invis isn't the biz!|
|-||Shunbun||2h||drawing and making music. Hustling.|
|And 23 more hiding and/or disguised|
But is this to reduce meta? Because I think eventually people will associate characters with their BgBB names anyway.
I think it would be awesome to just have a broken down @who.
8 players active in the last 30 minutes.
16 players idle.
4 admins currently online.
Entirely removing names and making people rely on IC methods of determining who is online.
Except during the most non-busy times, the meta concerns wouldn't have been so intense if the @who hadn't reported times down to the second.
And, hiding character names means that idle time is less likely to be "forgiven". If someone's "awake" according to SIC, but behaving like they're ignoring calls and coms, but the player who's being ignored knows the character's been idle for 17 hours, then they're less likely to react to it ICly. For better or for worse? You decide.
Finally, this means that the web options under @profile are meaningless now? Since there's no way to reach the web profile anymore, for those players who choose to publish some amount of web @profile detail.
The other thing someone could do if they want to let people know they aren't playing the game is #1 change there SIC alias to something random or you know, disconnect.