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- SpaceLatency 5s
- Napoleon 2m Bad bish is bad.
- waddlerafter 15m
- RealHumanBean 14s Something?
- Oberst 46s
- Kuzco 2m http://imgur.com/wxQaSkt
- Jaydon2317 41s
- Stelpher 36m
- Brotox 30m
- Dugan 10s
- geoux 23s
- crashdown 12m
- Neekly 2m youtu.be/-mPw174m0VE
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- Scarlyt 4m Sindome is ace.
- Fire 1m https://i.imgur.com/CF2ywFy.jpg
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- Kiwi 8m I guess there's always something killing me.
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- SacredWest 12m
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a Cerberus 6m Head Builder & GM when I need to
j Johnny 3h New Code Written Nightly. Not a GM.
And 35 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

A Short Story
A story based on true events.

So I am sitting here playing Sindome, again. And I have to admit, I'm pretty glad to be able to play again, considering I was pardoned off by staff from a ban. So here is something new people should be aware of: be wary of not making the mistakes I made.

Namely I stopped trusting Staff and somehow became extremely paranoid of them. I was completely sure and would swear that back then they were after me and making my life a living hell. Which was not true. At all. But alas I thought otherwise. I bashed Staff badly, which was very unfair on my part. I already made my peace with them and I'm truly sorry for what I did. So this is for all you people who are starting out.

Sindome is not your typical game. That's one thing that flew over my head. Sindome is a dystopian future. It took me longer to understand the theme of the game. I thought I understood it but I was completely wrong. Sindome isn't rainbows, hugs and unicorns. This game will beat you into a bloody pulp or backstab you or any of those wonderful things that are imperative in this theme. So heads up, if you are looking for a more relaxed game, better find somewhere else. Because this game takes no prisoners. Its part of the Cyberpunk genre and its the reason for Sindome's success: staff are quite serious about the theme.

My advice is roll with punches. Don't expect to 'win'. There is no winning. Don't except to glide through the game without any hardships. And whatever you do, don't do what I did: not trust staff. Trust staff. They are not out to get you. They are just crafting a story and want to see you involved.

Sindome isn't rainbows, hugs and unicorns. This game will beat you into a bloody pulp or backstab you or any of those wonderful things that are imperative in this theme. So heads up, if you are looking for a more relaxed game, better find somewhere else. Because this game takes no prisoners. Its part of the Cyberpunk genre and its the reason for Sindome's success: staff are quite serious about the theme.

My advice is roll with punches. Don't expect to 'win'. There is no winning.

True, but that said, it is still a game. A game (whether it's real life or fictional) has barriers to overcome and freedoms to help overcome those barriers (more or less). There's a balance that's needed.

Too much of one and it stops being a game. Even if there is a lot of Freedom and still barriers, it works. Barriers and some freedoms, it works.

Mostly Freedom or Barriers and very little to none of the opposite, no game.

So a balance is needed - A challenge and ways to overcome it.

*And yes, the GM's and Admin at this site are awesome and love the game.*

Welcome back.

Thanks. I'm happy to be back.

And yes I agree with you. Certain things must be balanced to be a game.

Oh, but I like unicorns and rainbows ;)

Nonetheless, welcome back! :D

Nonetheless, welcome back! :D

Nonetheless, welcome back! :D

sorry for the duplicates, haha was not intended