Dynamic overclocking: 200%
Temperature: 30 C
My favorite kind of RP involves complex and dangerous plans to get something the character really wants. Whatever it is, they can only reach it by climbing on a (not-so-)figurative pile of their enemies' corpses.
Most rewarding experience as a GM? Well, any time I push my limits and pull off something big and the players like it. Whether it's a plot, a singular event or a new object I introduced to the game. I did pull a white night puppeting half a dozen character for a small plot on an iPhone; the most rewarding part is the other GMs pooled some cash to get me a Sintop (or LiteTerm if you prefer) so I can work better. That helped me with school work too. It was humbling.
Most rewarding experience as a player... generally speaking, any time I take big risks, plan carefully and if it pays off and the other players liked the experience, even better. Perhaps even more personally gratifying is when a victim doesn't even realize who did it to them. Another rewarding feeling is finally besting a milestone nemesis by ICly cheating to even the odds.
I think the biggest adrenaline spike I got was when my character got lured into a trap by a much stronger PC and barely escaped with their life thanks to some really lucky rolls and surviving a blood-pumping chase, only stopping when there was a solid locked door between them. It's a feeling close to horror games. I guess I'm a little adrenaline junkie. And easily excited.
To appropriate a character's parody idea:
Blood drops on armor and bruises on mugs
Bright burning infernos and warm gunshot wounds
Oily paper packages tied up with strings
These are a few of my favorite things
I enjoy seeing characters played with a good sense of humor. The sense of discovery in new players awed by the game world or its features. Smart players figuring out what's going on and outmaneuvering their enemies or screwing them over without them even realizing it. The reaction of the playerbase when I introduce the small pieces of content of my own creation. And seeing players contribute something meaningful to the game.