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- deskoft 15m
- Mobius42 2m
- himble 13m
- Naya 35s
- Bombadil 1h
- Komira 1m
- QueenZombean 1m
- Baphomei 8s
- AdamBlue9000 20s Rolling 526d6 damage against both of us.
a Mench 2h Doing a bit of everything.
- Enven 14m
And 25 more hiding and/or disguised
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AMA: Mephisto
Ask Me Anything

~/bgbb/open-discussion/anything-really/ $ upload mephisto.goto

GOTO LOADING....................................................................... 100%

Real name: Alexander

Age: 20

Location: Brussels, Belgium

Occupation: Student

GM since: Wed May 20 12:00:45 2015 PDT or for 2 years, 2 months and 29 days as of now.

Plays since: Mon Apr 28 08:26:15 2014 PDT


I'm a GM, my main priority is RP for the players, assisting and enforcing rules as necessary. My other job is to train support GMs. Sometimes I help with non-critical coding, especially small fixes and creating relatively simple objects. I also write the descriptions/messages involved and I've helped builders a tiny amount. Plus miscellaneous tasks like writing new help files ᵃⁿᵈ ᵐᵃᵏᶦⁿᵍ ᵗʰᵉ ˡᶦᵛᵉˢ ᵒᶠ ˢᵉⁿᶦᵒʳ ᴳᴹˢ ʰᵉˡˡ.


I know a bunch about what SD has to offer, but there's always interesting things to learn or experience.


Hey cool, someone else from Belgium. What are you studying?
Processing... . . . . . . . . . .

@wiebman: Political science and business administration.

What is your favorite thing about being a GM? About playing the game as a PC, if you have one still?
@Mephisto Y u so awesome, bby?

What kind of things do you like to see in a PC and in a Player? What do you dislike seeing?

What's your favorite kind of roleplay? What's the most rewarding experience you've had as a gamemaster and as a player?
What are the little things in the game that make you smile?
Multi-thread processing activating... . . . . . . . . . DONE


Nothing gets my blood pumping like a well put together plan. Giving the players a memorable experience feels very rewarding on the GM side. On the player side, the adrenaline still shoots through me when my PC is trying to outsmart another. It's more so the hunt than the prize. If I get to see players loved my alt's RP/schemes, that's a big bonus.

@Napoleon: Coz I'm the Dynamite to your Napoleon, if you know what I mean.


In a PC:

Good: Original in-theme anti-heroes with realistic expectations and no quit in them.

Bad: Copycats, hopelessly self-destructive characters ᵒʳ ⁿʸᵐᵖʰᵒᵐᵃⁿᶦᵃᶜ ᵃᵖᵃʳᵗᵐᵉⁿᵗ ʷᵃʳʳᶦᵒʳˢ.

In a Player:

Good: Respect for the rules of SD and of English, well-adjusted attitude and genre savvy thinking.

Bad: Excessive self-doubt, risk aversion or a toxic attitude.


Agreed. We don't have enough self serving people to create conflict and enemies in SD! (Working on it shh)

Dynamic overclocking: 200%

Temperature: 30 C


My favorite kind of RP involves complex and dangerous plans to get something the character really wants. Whatever it is, they can only reach it by climbing on a (not-so-)figurative pile of their enemies' corpses.

Most rewarding experience as a GM? Well, any time I push my limits and pull off something big and the players like it. Whether it's a plot, a singular event or a new object I introduced to the game. I did pull a white night puppeting half a dozen character for a small plot on an iPhone; the most rewarding part is the other GMs pooled some cash to get me a Sintop (or LiteTerm if you prefer) so I can work better. That helped me with school work too. It was humbling.

Most rewarding experience as a player... generally speaking, any time I take big risks, plan carefully and if it pays off and the other players liked the experience, even better. Perhaps even more personally gratifying is when a victim doesn't even realize who did it to them. Another rewarding feeling is finally besting a milestone nemesis by ICly cheating to even the odds.

I think the biggest adrenaline spike I got was when my character got lured into a trap by a much stronger PC and barely escaped with their life thanks to some really lucky rolls and surviving a blood-pumping chase, only stopping when there was a solid locked door between them. It's a feeling close to horror games. I guess I'm a little adrenaline junkie. And easily excited.


To appropriate a character's parody idea:

Blood drops on armor and bruises on mugs

Bright burning infernos and warm gunshot wounds

Oily paper packages tied up with strings

These are a few of my favorite things

I enjoy seeing characters played with a good sense of humor. The sense of discovery in new players awed by the game world or its features. Smart players figuring out what's going on and outmaneuvering their enemies or screwing them over without them even realizing it. The reaction of the playerbase when I introduce the small pieces of content of my own creation. And seeing players contribute something meaningful to the game.

Have you been keeping a close eye on the current player driven plots/conflicts, and are you satisfied/dissatisfied with what you've been seeing and how the players are handling the plots?
Do you like the way I play? I mean it, I've meant to ask this to all staffers for ages (I'm a bit scared of their answers). Should I change anything?

What matters is if you like the way you play. Which also relates to...


I always like to see more themeliness. You really can't take things personally on SD. Being more confident and planning things out more carefully is always going to benefit you. I'm satisfied with the RP of our playerbase.

If you want suggestions based on what I like to see, try to match the moral and emotional tone of cyberpunk. Ideally you should be challenging yourself trying to achieve goals, be immoral and unsympathetic in the game world.

An example of that would be, if someone saved your life and got rewarded for it, you shouldn't be grateful. You should be screwing them over to get the reward for yourself. Someone open up to you? Sell their secrets/abuse their trust for your profit. Whenever you have the choice between doing something that profits you and maintaining the status quo, profit is going to be more exciting to play IMO.

Making friends, keeping your head down and having casual fun isn't exactly as exciting, though you don't have to be a grim, blase backstabber 24/7. It can even be a good diversion while you gather the UE/gear to be able to back up your schemes.