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Explosives

I started this thread to deal with all the discussion on the weapons thread revolving around explosives.  

Since explosives is actually a skill, it seems to me that a lot of the discussion that we've had involving the accidental aspects, and the actual use of bombs, is more applicable here.

So get excited about the prospect of C4, shape charges, detonating wire that burns faster then the speed of sound, and other fun stuff.

How many of you have thought, "Hey if my character was an assasin, it seems to me the easiest way to kill someone in a building is to demo the whole building", right?

Rastus said on Weapons:Heh, I can just picture it, a few weeks of dirty nukes, nano-grenades, black-hole thingummies etc and suddenly instead of a dome we're all living in a kind wonky crater with a cracked eggshell pattern around it…

Any weapon we do release will -have- to be within a number of factors we consider for game balance. Eg, there has to be ways to counter it, if it has unusually powerful effects, there has to be unusually unpleasant side-effects or perhaps have an unnerving chance of it going off in your face...


Luc said:
I have an idea! STRAP ON EXPLOSIVES!

I mean, think about it… its got GREAT balance... you rip the hell outah anyone withing a 6 block radius while blowing the hell out of yourself in the process... there... balanced out. Whats more, you could leave yourself a note saying when and where, thus, you run and pick up all those goodies!

and then Johnny said:
You ever try to re-desc everything in a 6 block radius, tell everything in a 18 block radius that they get explosion message "x", tell everything in a 2 mile radius that they get shaking message "y", kill everything that 6 block radius, recycle all non-player matter in that 6 block radius, doing all this all on the fly… not to mention changing exits and the fact that certain rooms won't exist AND saving the desc and layout of that 6 blocks so it can restored?

When you come with the logic for that, I'll give you serious explosives

I think you were just posting all the bullshit so you didn't have to be a guttersnipe
Therefore I replied:

So back to all of these bombs, what about the build your own variety?  I mean you take a piece of schedule 40 cast iron pipe, fill it full of a mixture of 4 penny nails and gun powder, cap the ends, have predrilled a hole in the side, and Voila! you immediately have a wonderful homemade bomb.  Maltov cocktails, same sorta thing, and what about other homemade explosives, the styrofoam+gasoline=napalm thing.  The ability to build these could be based on the explosives skill, plus maybe electrotech or something if you tie them into c4 plastic and electronic detonators?

Yeah think about that, the Fallout Shop selling "Build your own Bomb kits".

So to avoid Johnny's redescribe everything destroyed issue, what about flammatory explosives, and incendiaries?  Back to the small scale, but say you walk into the drome, and drop a homemade pipe bomb full of compressed ethanol?  Everything in the room is torched, but it should burn itslef out right away, so you didn't destroy the building, you just burned/killed most everything in the room.  Since it was a flash burn situation, the bar would need some polishing, the room would need to be aired out, and the black charred husks that used to be bodies would need to be thrown into the street, but overall you could probably have it back in running order in a day.  maybe
Is there a way for the grenade/bomb whatever to affect the secondary message??? like the weather does??
Secondary message?
Secondary message: some rooms have descs at the bottom that i can't change with my features. or even weather type messages.
The major components of a room desc are:

Location name - the colored bit.

Description body - the meat and potatoes of the loc desc

Integrated objects - objects with integration messages are merged into the bottom of the location desc, sometimes with ANSI color to identify the object.

Weather - Outdoor locations.

Exits - Exits. Duh.

Contents - Players, non-integrated objects, seats.

And I -think- that covers it. There'd be two obvious ways to incorporate the lasting effects of a incendiary device (burning napalm, etc). Using the integration message section, append a message to the end of the loc desc stating that the room was ablaze. Or adding a whole new component specifically for the job. If anything, it'd be the former, we've already pretty much decided we don't want to further add to the component parts of location descs…

It'd be simple enough to do, but that doesn't effect the standing concerns. Weapons of mass destruction/instant kill -will- unbalance the game if available in significant quantities. If they're not going to be available in significant quantities or will not greatly add to the game, they are -NOT- on the current priority list. Secondly, -any- major explosive device will effect location descs and as Johnny  pointed out, that's a plain and simple pain in the ass to be coding. Yes, there will be explosives in the game, infact, there are already explosives in the game, just don't expect to be wiping out city blocks with them.

Either way, enough on the power tripping weapon discussion already, how about discussing things of immediate use to the MOO? Even tho I dismissed it, one of the better suggestions I've seen thus far has been Nicad's plant idea, a nice constructive detail idea that would add to the MOO. Pretty much everything else has been "I want this amazing technology" and "We need that supreme world dominating device.".

To loop completely off thread for a moment... when I started the vehicle forum I wanted player input on things that the vehicle system would need, panel types, brand names, material technologies, discussion about what it would take to make an average vehicle and provide options for customization from the lowest level to the highest level with all options inbetween. I wanted ideas... ideas ideas ideas. Instead all I got was I want, I want, I want.

Blow me. I'll be frank, I don't give a squirt of the mooses finest what you 'want', I only care about what would be good for the MOO.

*yawns*

Si is no fighter so this bores me. hehe