Plot: Corporate Debate/War
Background: Withmore Armaments and ZMI are both based in Withmore. Each corporation specializes in development and production of various weapons. Under the table, the two have been working on a joint project to control the flow of weaponry in Withmore in order to pull in a larger profit from increased prices. As the deal finally becomes public, a twist occurs. Martin Endale, the head representative for Withmore Armaments, is found dead. The discussion of a controlled market turns into a heated argument over the death of Endale. Only a few days later, in the middle of the night, three men wearing WAI uniforms are seen leaving the home of ZMI�s own representative, Charles Dunworth. The next morning, he is found dead. The argument heats up even more, and continues to erupt.
Behind the Scenes: In reality, either corporation committed the two murders. A third party group known only as the �Renegades� was responsible. (A possible place for characters to be integrated into prior to the murders. NPC in charge with several other NPC members.) They infiltrated both corps with agents and stole the equipment. Masquerading as agents, they committed the murders in hopes of sparking a war, though this, they hope to gain more influence and power, as well as money. Other third party groups can easily be created as the story progresses, depending on what the players decide to do and act on what they are given.
Possible Events: Eventually, anything could spawn from this; going up to and including a full-scale corporate war. Some corps choose either to remain neutral, hoping to boost business, or take sides. Corporate security forces fighting in the streets, corps offering gear/equipment/money in order to help their cause, etc. The cause behind the initial murders could also be discovered. Why did ZMI murder a WAI rep? Did they? Third party groups could also step in, reaching for profits and spoils. WJF is overcome on most fronts, with Security forces fighting in the streets and citizens joining in, chaos erupts in parts of the dome. The Justice force is barely able to hold the rioting off, keeping some areas safe. Electronic warfare can come into play, with the death of a large portion of the forces killed in the initial conflicts; the corps hire out various mercenaries and medics. While still again third party groups try and get the two to negotiate and end the fighting. Payoffs are possible as well, with all the corporations and high-level people involved, buying services, or just paying to keep ones mouth shut could always be used. Likewise, the Justice forces could institute martial law over sections of, or the whole city. Bombings, lawsuits, and corporate kidnappings are all possible add-ons from the admin�s point of view to enhance the RP.
Possible Actions for Players: Mercenaries (everything from hired fighters to hired technicians), medics, negotiators, detectives (looking to gather information on why ZMI would kill the representative near the end of a successful business preposition), suppliers (mostly other then weaponry) selling to whom they wish, with the needs of both sides to choose from. News reporters will also be needed to write stories and or perform live reports for the citizens. Couriers will also be needed, as will fixers.
Number of Players involved: MOOwide, everyone can (and should) be involved.
Resources: Ambiant Population can be changed in areas to show what is needed in the specific area, from quieted streets to security force fighting. NPCs are up and about in fighting areas, attacking opposition or just trying to maintain some order. Small forces of both players and NPCs can cross the line for short fights or kidnappings. Basically, a large amount of NPCs would be needed; NLM would need to broadcast beginnings of the debate and would also need to keep the public informed (with possible live reports and deaths) as the situation develops. Every now and then, larger fights can break out instead of the continuous brawling and smaller disputes These can be GM controlled with NPCs dueling it out, players can join in to help a single side, or can watch. All in all, a large NPC base will be needed. Weapons/equipment may become cheaper and/or easier to come by as both corps, open markets and lose equipment during fights. Life in Withmore goes on�
Notes: Most likely it will end up as the corporate war. Until then, NLM reports can come in regarding the situation. Leading everyone on, and also opening up possibilities. Since there are two corps working together, and after the deaths, arguing, some of the corps may hire several key players for certain positions. IE: New representatives, fighters to bodyguard current reps, players to be their eyes and ears, etc. From this, information can be spread from behind the scenes regarding what is �not- broadcasted, as well as open RP for a great many players.
Also, pushing players into creating third party groups would pull some of the responsibility off the GMs and allow the players more RP situations. Groups such as the Renegades, who have a hand involved, and are looking for rewards, could greatly enhance the RP. Likewise, the RP is open to a great many things; yet, it still is under the control of whoever runs it. The situations will force players to either choose sides, or remain in neutrality, either way, they will have people vying for their support and/or trying to kidnap them for ransom or information. Anything is possible; the only limitations are what the players decide to do. Major events can also be placed into the hands of players. IE, an NPC detective discovers the Renegades and possibly links them to the murders, Renegades set up an ambush. He is shot, dying, tells someone where to find info. Then that player can decide what he/she wishes to do with it. Again, the possibilities are almost endless, and this RP could last quiet a long time.
