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Guests

As an admin I witness alot of Guests and their adventures. I realize alot of you won't be able to relate to this, but there's something that's always puzzled me.

8 out of 10 guests on average go out of their way to 'disconnect gracefully'.

That is to say they type a lot of commands like quit, logoff, logout, exit, etc. About half of them eventually find @quit, and the other half, after trying several commands, usually just 'close the window'.

Really this raises a lot of questions in my mind.

Does anyone else use the @quit command? I somehow have this impression like it's a command ONLY used by guests.

Does anyone else, when loged on to a remote site of any sort, be it WebMail or Sindome, or SSH'ing into your linux box… do you go out of your way to 'gracefully disconnect'?

Really the only reason I bring it up is because it seems like exceedingly odd behavior. Guests are by definition not yet members of the community, and as such have no 'ties' to the Game... So why the overwhelming urge to let the game know your done checking it out and going elsewhere?

The only think I can think of seems pretty unlikely (and will date me), and that's when back in the days of BBS's, sometimes the software wouldn't see the CT pin on the RS232 go low when people disconnected, and that would cause their account to be logged in longer than they were online, eating up valuable time. The problem with this is A) We havn't relied on a RS232 port to determine when were connected for a long time and B) Time limits became unpopular even towards the end of the BBS era... and fully 8 years later are all but forgotten about, being remembered only as a bad dream, along with Bi-Modem, +++ ath0 NO CARRIER, and line noise.

So, any ideas?

-Kevlar

Although I can't speak for most people, I know the precise reason why I have the habit of using @quit, despite it being unnecessary. Up until recently I had been using only netkit-telnet to connect to Sindome, and there was no clean way to exit the telnet session aside from @quit. Closing the window wasn't very useful, either, because I would have to open another terminal window to get back to a command prompt. Now that I have TinyFugue, I could just type /quit and completely exit, but habits stick, and I still use @quit first.
i use @quit

*waits for the snickering*
*coughs*

i guess i'm just a stickler for a clean end.

i think it's a bit of oddly placed politeness towards the moo? (don't ask… just... don't...)
psychological finnality in the word itself?
plus i never thought of using anything else at the beginning so now i might as well keep going?

stuck in a rut man... stuck in a rut.

honestly? i have no clue.

damn you for making me study my quiting habits... :P

though with some people it might be a misunderstanding on how remote connections work? heh.

*fondles the @quit in a .... fond... fashion*

oh! i've -always- wanted to ask this but forget to. what's te funnyest thing you guys have seen a guest do? :P
(yes i'm more easily entertained then usual today.)

(Edited by Bias at 10:30 pm on Feb. 27, 2003)

Well I didn't know it but it turns out typing @quit accually does 'signal that your sleeping' which increases your stamina pool faster.

I guess the command should be called @sleep. Who knew?!

Anyway the funniest thing we ever saw a guest do? They don't do many funny things but one guy did hump the john at the Drome. That was mildly amusing for all of three seconds. 'Bout as funny as a fart joke told by George Carlin.

If you want humor you really gotta see some of the things people do in the cell. With alot of people around, they feel free to animate them in their emotes and proceed to do all kinds of speakable and otherwise acts. They're usually facing life in the cell for gross non-compliance with the rules and just want to show off. Some of Mael's charcaters were great examples. They'de just go off.

-Kevlar

Don't feel so bad Bias, I use @quit also.  But I also have a really good reason.  I noticed that if, for example, Lucien gets off and just closes the window as opposed to @quitting, sometimes it still shows that he is logged onto SD.  Not like it's that big of a deal, but if I'm still connected and someone SIC's me and I don't reply, they might get pissed.  Or even if like an admin was trying to talk to me and I already closed it out, I don't want to get tossed in the void for not answering when I couldn't see it to begin with.  I don't know…just seems, to me at least, to be a lot less hassle to just @quit.
I too use @quit.

I just thought it was what you're supposed to do …

Yes Max…me also.

I just used it cuz I thought that was the proper way to exit the game. Plus I know that when you just exit the window, sometimes you don't collapse and it looks like you're still awake and connected.

Y'know, maybe we all should just @quit.
Otherwise there's just no…no -finality- to your leaving the CP world! Remember how in those classic Doom-type games there was always some jeering comment , something about "Oh, you're running away, are ya? Had enough, punk?" whenever you clicked the quit button? I never figured out whether it was intended to suck the player back into the game (I mean, who wants to get insulted by their computer?) or just to add more 'flavor'....
....where was I going with this? Oh, right. Finality.
Yea. You never know, without the physical act of @quitting, the line between reality and fantasy may blend, creating some really bizarre freudian problems.

I'm gonna also stick up for all the non-@quitters out there...I hope others exist, that is... and I also wanna say SO WHAT?! I really dunno why this topic has so many posts.

hey, I would like to ask for clarification on something, too. Are you folks saying that @quitting gives a different message to others around your character than just disconnecting? Also, does just disconnecting not immediately make it register that your character is unconcious?

[end brain fart :) ]

@quit instantly disconnects you from the game and calls various verbs that set your disconnected state, including, but not exclusively, the IC state of sleep.

dropping your connection without @quitting -may- result in you lingering 'awake' in the IC world for a short time before the MOO realizes your connection is dead and properly severs your connection, in the process calling -most- of the verbs called when you @quit…

there are some verbs and values called and set when you @quit that remain -completely- uncalled if you just drop connection, I'm sure if I told you what they were this post would be deleted before half of you got to read it :)

TAFKAR said: "dropping your connection without @quitting -may- result in you lingering 'awake' in the IC world for a short time before the MOO realizes your connection is dead and properly severs your connection, in the process calling -most- of the verbs called when you @quit…"

Every terminal emulator I know closes the socket upon graceful exit, which sends a TCP packet with the FYN (or RST) flag set, which results in the connection being dropped, which the MOO will see and act accordingly to.

The only reason this dosn't happen is when the program fails to exit gracefully, which almost always means the user 'failed to have control' durring thoes last few seconds, and couldn't type @quit... like when your modem connection drops, or your computer freezes. I can think of a few exceptions, but they're rather situtational and pretty uncommon, I mean unless you count people who disconnect from the MOO by disconnecting from their ISP without closing the terminal emulator (maybe).

(Edited by Kevlar at 8:41 pm on Mar. 3, 2003)

Wow, this has been so edifying. What an interesting topic. I must say, I've always just clicked the X to close SD. But after reading your posts and having tears come to my eyes, I've decided to reconsider my careless ways and @quit gracefully from now on.
- A reformed Tylissa
Smartass…

*goes off to look up the word edifying on dictionary.com*

heh… you MIGHT think that there's no way anyone would message you over SIC with something important in that short window between closeing the window and the server clicking in...

but it happens... EEET HAPPENS!
yes...

man.. if it wasn't for dictionary.com my spelling would be horrid...

*cough*

Every terminal emulator I know closes the socket upon graceful exit, which sends a TCP packet with the FYN (or RST) flag set, which results in the connection being dropped, which the MOO will see and act accordingly to.

The only reason this dosn't happen is when the program fails to exit gracefully, which almost always means the user 'failed to have control' durring thoes last few seconds, and couldn't type @quit… like when your modem connection drops, or your computer freezes. I can think of a few exceptions, but they're rather situtational and pretty uncommon, I mean unless you count people who disconnect from the MOO by disconnecting from their ISP without closing the terminal emulator (maybe).

Client crashes, OS crashes, ISP and routing problems… To name but a few... They may not happen daily but I wouldn't class them as uncommon. Anyhow, that was just an associated side comment to the overall point of discussion, that being... not typing @quit to close your connection, while performing -most- of the same process as @quitting, does leave some important (if only temporary) differences.

Still, thanks for filling in the gaps in my uninformed meanderings, invaluable reading.

Quote: from Bias on 10:28 pm on Feb. 27, 2003[br]oh! i've -always- wanted to ask this but forget to. what's te funnyest thing you guys have seen a guest do? :P
(yes i'm more easily entertained then usual today.)

CSer Files - Contains a few logs of random guests and visitors from CS. Old stuff, but priceless…

Hm.  I usually just hit the big ol' X at the top.  Hrm..  Does this make my life meaningless?..  I feel so ashamed..
Bias, you wanna see a funny guest…here you go, this was quite entertaining...

Auslander_Guest rushs through the store, trying to tear clothing off the racks and shelves.
Auslander_Guest sighs as his phantom fingers slip through all the clothing with no effect.
Auslander_Guest stops skipping, looking disappointed.
Auslander_Guest brightens up again as he spies the large bargain bins.
Auslander_Guest cacklings, evil schemes twinkling in his eyes.
Auslander_Guest resurfaces in the sea of clothing, a grin on his face.
Auslander_Guest treads water, laughing.
Auslander_Guest flips ovr and backstrokes a few laps of the bins.
[OOC: Rain gives the guest a rubber ducky.]
[OOC: Auslander_Guest squeezes the ducky with a grin. "Squaa squaa…"]
Auslander_Guest disappears back into the depths of the bins of clothing.
nod
Auslander_Guest springs out of the bins and shakes himself off like a dog.
Auslander_Guest strolls cockily over to Rain and you.
Rain hums quietly.
Auslander_Guest throws his phantom arms around the cuddling characters.
[OOC: Rain exclaims, "Group hug!"]
Auslander_Guest says, "..I wuv oo guys…"
Auslander_Guest giggles.
Auslander_Guest backs off and wanders around the store some more.
Auslander_Guest hops up on the counter and folds his hands in his lap, watching Gilligan work.

Yes..mostly mindless nonsense, but it was entertaining.

Seems like we need to have someone code up some ritalyn for some of these guests when they login. Maybe have it given to them when they type 'tour.'
With regards to the @quiting thing, at least here in England most dial up ISP deals disconnect you every 2 hours, to prevent users who may not be at their PC from using a modem space that another could take, as it would make no difference to bandwidth if they aren�t using the pc etc. But I ramble, the point is, for me at least I find it that most times when I RP I have got disconnected at least once, without obviously being able to type @quit, or closing the terminal etc, and so for me at least an ungraceful disconnection is a common event.
I'm pretty sure I know what verbs are not called, but heeding Rastus's comment I won't post them either.

Command-Q

faster than @quit, faster than tracing that silly mouse thingy up to the close window box. All hail the keyboard shortcut. ALL HAIL!

hmm…IC benifits to propper quitting. Interesting...